Was fun but end game is way worst then Diablo and very grindy and boring

Title says it all, Could of been better then Diablo but missed the mark on End Game by a long shot. Dmg output from mobs is way to much once you start going up in levels in the end game.

The endgame itā€™s not finish yet

Doesnt matter its really awufl and boring, And if your a solo player good luck getting anywhere above a certain level which isnt that high, one shots every where not a good way to make a game. With Max resistance you should be able to withstand a whole lot more then you do.

Your characters have 900 and 1100 health in the 80s and neither of them have every resistance maxed. You getting one shot isnā€™t a problem with the game dishing out too much damage, itā€™s a problem with you having no idea what youā€™re doing and building terrible defenses, and expecting the game to forgive you for it.

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This a common mistake Iā€™ve been seeing lately, capped resistances is your outer layer of defense and every class is expected to have it at a decent range between 60-100%* (unless doing some conversion), after that you need to pick your inner core defense HP or Ward and then complement it with armor, dodge, endurance, leech, regen, etc.

  • resistances wonā€™t do anything pass 75% but having em at 100% will help with marked for death mod

what do you mean above a certain level? you can easily get to 100 solo.

you have to actually work on your gear and stats and build at some point

resists above 75% help against resist shred. 75% resist in this game is the endgame baseline(meaning thatā€™s where you take default damage). Itā€™s not like PoE where you expect yourself to start at -50 or whatever.

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Then no arpgā€™s endgame is ā€œfinished.ā€ D4ā€™s endgame keeps getting expanded upon.

But as of 1.0 this is the endgame. And I agree that doing nightmare dungeons is far more enjoyable then doing the monolith grind

That is your opinion and youā€™re entitled to it. Nothing wrong with that. No one can quantify fun and if youā€™re not having fun with monos and find D4ā€™s dungeons more fun then thatā€™s fine.
But many players like monos and prefer them over D4ā€™s dungeons. So LEā€™s endgame isnā€™t worse than D4ā€™s. Itā€™s just not fun for you. Which is fine. Not every game appeals to everyone.

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Well thatā€™s your oppinion but we have no numbers to proof this :smiley: . I like LE because it is in a better state. Maybe Season 4 od FD suprises me and they get their game into a fun product earlier then then 2-3 seasons after the first addon ^^.

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LE still has about 40-50k players daily. So Iā€™d say there are many players that do. I never claimed there are more that like it over D4ā€™s dungeons, just that many like it. Since Blizz only releases player numbers when itā€™s convenient, thereā€™s no way to compare.
Just like there are many players that like (insert whichever PoE endgame mechanic you want) over both LEā€™s and D4ā€™s.

Again, which is fine. Itā€™s why there are different options available, so you can use the one thatā€™s more fun for you. But ā€œbetterā€ and ā€œworseā€ are highly subjective adjectives to use in regards to this, since it all falls down to player preference. After all, there were still quite a few players that like D3ā€™s GRs and played it for years (some still do).

Yeah and no matter how questional one persons taste is itā€™s fair to say ā€œI like xyzā€. I still think LE is missind out a lot when it comes to endgame and I said so for a long time. I donā€™t think pinacle bosses will help LEā€™s endgame when it comes to my taste because itā€™s again something very specific and I donā€™t think many people are into it.

When I look into my friendlist in D4 almost 90% of people never fought uber Lilith because they couldnā€™t care less. I like the PoE approach when you have multpile ā€œchoicesā€ how you want to play the game. If you like to delve then delve, if you like labs then do labs, if you are into mapping then mapping is for you.

I wish there were more games that offer meaningfull content choices rather then the LE approch of ā€œHere is monolith.ā€. This isnā€™t that much fun to me so Iā€™m left with boring dungeons or the complete useless arenaā€¦ at least for my taste.

I can understand everyone who says Monolith is to little and I understand people who think itā€™s boring because itā€™s repetetive and the maps are always the same only after a few hours of playing Monolith.

One game canā€™t please everyone and Iā€™m happy with options and I hope there will be even more good Hack and Slash games in the future. I still look for TQ2 news every day ^^.

I agree with you. I donā€™t have a problem with people that like D3 and play it. Itā€™s just not the game for me. The only issue I have is when people want to make LE into D3 (or into PoE, itā€™s the same principle), just like they would react the same if someone wanted to turn D3 into PoE.

To be fair, when PoE launched it only had a very reduced version of maps, nothing else. It took them many years to implement all of the endgame options.
I expect LE will get there as well. They do have a good headstart. We just need to wait for more endgame mechanics.
Maybe the pinnacle boss theyā€™re adding will come with one.

Big Problem is most individuals define what ā€˜(good) Endgameā€™ is differently anyway. Like for some people Endgame in such a Game is all about ā€˜Altā€™ingā€™ like finding new gear which encourage you to start over and try a new build with said new gear, meanwhile for other itā€™s some sort of challenge like pinnacle bosses or pushing further into something. Others just want to collect loot and make their build perfect, in many different ways (like different modes and such).

Thatā€™s why i never encountered (not even PoE) where people collectively claimed that some game have perfect/best endgame. Youā€™ll always find more then enough people who donā€™t like it, find it boring and so on. And sure often itā€™s also people who just canā€™t get into the ARPG Loot-Grind-Loop to being with and picked the wrong game up, but also quite many veterans which love the genre and youā€™ve such an diverse range of opinion what good endgame is.

Another issue which is pretty common that people tend to compare Games which are out since a long time and got a lot post-launch-content support with a freshly released game which focus is first and foremost to deliever a full game. (Which might be a bit of an critical point in case of Last Epoch due we still miss a few story-chapters). And people generally tend to believe that once something exist (in the gaming-industry) you can compensate all the years of work and effort easilyā€¦ only because you can copy the concept/idea of that. It still needs the same/similiar amount of work. Devs can surely add already ā€˜somethingā€™ at release and work on it, that there is atleast somethingā€¦ but how do you wanna squeeze into 12 years (as an example) of post launch where the basegame had alread 4-6 years, into a 4-6 years developement cycle for a game which target to get 1.0 / full-release. Thatā€™s just unrealistic / utopian idea. You can be happy if there is atleast something and funnily for new games where this complain often happens, compare it to the other older highly praised games but at the vanilla 1.0 state, they offer more / better. itā€™s just that people tend to compared now-state of old game, versus 1.0 / vanilla release of new game.

I do like Monolith though because itā€™s the sweet spot for me in terms of challenge vs playing on your own pace. Iā€™m not very fond of Boss-Run Modes or stuff which push you with a timelimit or whatever. I prefer playing such content in my pace, explore maps, kill trashmbos as well ( a reason why i hope they donā€™t cut the ā€˜Dungeonā€™ in the Dungeons and just make it bossruns) and stuff. While you still can push your limits with the corruption system. And to ā€˜spiceā€™ it up there are arena and dungeons i can do inbetween. The only thing which ā€˜i kindaā€™ miss and thatā€™s surely a controversal one, i enjoy an (toggle)option where i could let mobs player-scale so i could run the old areas (and yes i know theyā€™re already pretty much in the monolith as well) in my own sandboxy-paceā€¦ to give these areas back some value and sense to run them.

About Diablo: Love D2 to death even recently started over a new playthrough with sorc and is still fun to play even to this day. But i never liked the Endgame much, esp. baal,- / diablo-runs. D3 Rifts was fine, but Grifts wasnā€™t my cup of tea. Loved the Sandboxy Adventure-Mode though and doing bounties casually and stuff. My biggest gripe about D3 to this day is - as fun as the game can be, due the almost non-existing build-mecahnics (like no skilltrees and such) and the very streamlined itemization there was never that much of reason for me to play it for a long timeā€¦ stuff like that really killed longlivety & replaybility for me.
And 4 in particular is a hard one - because for the Open World they couldā€™ve done so much more and betterā€¦ and nightmare-dungeons as a concept were ā€˜fineā€™ to me, but the biggest problem the game have is that the itemization is (IMHO) just straight bad. And thatā€™s where for me the key difference is versus Last Epoch, because obviously we can 've a debate over ā€˜Is monolith a fun endgame-mechanicā€™, thatā€™s fine, but iā€™d argue what LE does already much better (not flawless though like as example set-items are on a tough spot imho) is build-mechanics (skilltrees/talenttrees) and itemization.

lol this game is ridiculously easy. I just got to empowered monoliths and itā€™s still easy at 200 corruption. Try following a build and learning the game instead of crying.

what Corruption level are you? If you are not 1000+ corruption its a skill issue.

Check his profile. He has no idea what he is doing & did not even learn the basics of the game. (ignoring the fact he is not even in endgame yet)

You realise max res are one of 10-ish different defensive stats in the game lmao? Armor, Crit avoidance, Dodge, Glancing Blow, Block, Ward, Parry, HP, DoT avoidance, Ward.

Just because you decided to ignore all of these but ā€œbUt My ReSisTanCes ArE caPpEDā€ shows why D4 might be simpler for you.

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Yeah and that was enough back then when most games had redundent endgame. I donā€™t compare todays released games with games that released 10 years ago. If somone wants to push into a market they better come prepeared for it.

Just take a look at superfuse. Noone is talking about that ARPG because it is what it is. LE has a good base systems but thatā€™s simply not enough for me ^^. They wholeheartetly dropped 2 endgamesystems iirc and descided itā€™s a good idea to release the game like they did for whatever good reasons they had. I just wait and see if things get better like I do with D4, PoE and whatnot and I simply stay away if Iā€™m not intrested. Doing the Monolith for the 3000th time is just not my cup of tea ^^.

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Sounds like you might have a ā€œglass cannonā€ character.
Perhaps look into health, armor and other defensives.
Getting one-shotted happens when youā€™re standing in the wrong place, like purposeful one-shot boss mechanics.
Or, when your defenses are not matching the output of current or attempted mobs.
The elite monster ā€œbigā€ hits seem to be designed to force a potion use rather than killā€¦ if you have proper defensives.