I’m specializing Warpath, and I took two points into “Quicksilver Wind” which increases my movement speed by 20% while spinning. However, when I am using Warpath (which reduces my speed by 20%) i lose 10% movement speed, when there should be no loss in speed.
Warpath.zip (3.2 MB)
I am missing something that could be influencing this ?
Movement speed is shown as say 20%, what that actually means is 120%. You have 100% base movement speed, this is a mathematical thing.
Warpath gives you 20% less movement speed, so it takes movement speed and multiplies it by 0.8
So if you had say 0% movement speed before channeling, with two points for 20% while spinning you get 120% * 0.8 = 96% which can be expressed as 0.96, or -4% movement speed.
You can go negative which means you move slower then a character who has no modifiers to movement speed.
To explain how this formula works you have to do some logical thinking and some algebra.
The 100% base movement speed is because you need to have a “Default” speed, this is algebra wise considered “1” or 100% if expressed as a percent. Any gained percent movement speed is added to this 100%. or 1 value. You can understand that 50% movement speed is 100% + 50% = 150% movement speed or 1.5
edit: Also to clarify, the warpath nodes that give movement speed while spinning happen before the warpath less movement speed penalty.
Thank you for the explanation. It makes sense why I get 25% when it’s 25.6 as a result