Warpath 'gain mana' node restricted to 2H is alienating Dual wield/Shield players

There really should be nodes that give bonuses to dual wield or single weapon.

The mana node for warpath is an example of several nodes all across the game which are mandatory pics because they give massive benefits for very little opportunity cost.

I really think there need to be nodes that are equally important to such currently mandatory nodes in each tree, but either locked behind cetain nodes that change the skill entirely, or locked behind conditions that make it so you can only take one of the two options (eg if warpath had good dual/1 handed nodes)

I still don’t see the purpose. If you are speccing void and need the mana generation for the automatic casting of Abyssal Echoes or whatnot, why would you not try to use Apathy’s Maw?

If you are trying to build for something other than Void, you can make a lot of those triggered skills free anyway.

The only thing I can think of is you want to instant cast Sigils while channeling.

I wasn’t saying WHAT the dual wield node would be, it could be anything and its existance would at the very least encourage people to experiment with non 2h builds.

But the current state of the tree invalidates weapons such as eye of reen, blade of the forgotten knight, shard of the shatterred lance, undisputed, taste of blood and flayer’s pride. Some of which can lead to some really strange strategies.

How many nodes don’t work with those weapons (or any one handed weapons)? Dark Nexus & Battlemaster’s Blade (obviously), any others? Whirling Steel even says that it’s doubled while DW…

The entire tree, in that there is not a single node that either says “Requires 1handed weapon” or says “doubled if useing a 1 handed weapon or dual wielding”.

The only useful one is the mana node that reduces it by 2 for 1 point -that is only because you cannot take the other node and you need about 5 whole points to make it work

'K, not quite sure what Whirling Steel does then.

Just because nodes don’t say “requires X” or “doubled if using X” does not mean that the tree “completely invalidates X”. There are 4 nodes out of 27 that give a benefit to using 2h weapons and one of them also applies to DW. One node (Cyclone of War) allows you to get multiple benefits if you DW which indirectly supports DWing. Every single other node is agnostic towards 2h/DW. So, IMO, it’s a massive stretch to say that the “entire tree” “invalidates” one handed weapons. That’s so hyperbolic I’m not even sure there’s a word for it.

Because Reckless Spin says it doesn’t work with one handed weapons? For a Paladin the downside is trivial to work around.

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didn’t even know that was a thing

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there are not a lot of very viable ways to generate mana for classes outside of mage, at least not ones that are immediatly obvious, and definetly not ones that can help sustain a 90%+ warpath uptime. You need the warpath mana nodes

I thought “everybody” hated Focus?

Like Time and Faith (& the prefixes that give mana on certain skill use) or Volatile Reversal?

Megabolic! Ultrabolic! Metabolic?

Perhaps that means you aren’t meant to sustain 90%+ Warpath uptime.

This is missing the point though. Because you can very much sustain 90%+ Warpath uptime easily. However only if limited to 2h weapons. Then it becomes very easy, whereas with 1h+shield or dual wielding it becomes impossible.
Now you could change your previous statement into: “Perhaps that means you aren’t meant to sustain 90%+ Warpath uptime with one-handed weapons”.
To which the question would be: Why? Can someone come up with a completely outrageous interaction in the game, if they made it possible to do so? Because I can’t.

Dark Nexus is an extremely old node and the fact that it allows nearly infinite sustain of Warpath isn’t really congruent with a lot of other things they’ve done to push people away from single button builds, so it would not surprise me if this is actually an oversight that is going to go away eventually. That being said:

The very obvious difference between 2H and 1H weapons is that only one of them allows you to also have a shield. When you can get 20% block and 1k block effectiveness from the skill nodes, you could easily cap your block while spinning. If you could achieve the huge DR that comes from doing that, while spinning forever, that’s kinda outrageous, is it not?

That’s slightly outrageous. However you’d have to also sacrifice a good chunk of your damage in order to do that in which case, you could also just use Dreamthorn, the unique 2h Sword which comes with block chance and effectiveness and in fact would still let you use Dark Nexus. So really not toooo outrageous.
A question I have about that though: Would it, considering the block stuff, then be okay to have Dark Nexus work with 2h AND Dual Wield? Just not 1h+shield? I could get behind that at least.

except I can with 2H easily by just taking a node that is right next to regular 2h skill pathing. So why would I sacrifice that for a weaker dual wield build that doesn’t even get enough bonuses for being dual wield from warpath tree to make up for it?

and honestly, if I cannot get a high % of uptime for my main damage skill then that build is going right in the trash bin. The entry level for decent builds is to have high uptime on the main source of damage.

Time and faith is a little slow, giving 10 mana per hit, which may double your regen rate from 8 to 18 per second, which is still not a lot. Mage has Mana strike which can 15 mana even before the 80% more, the extra 15 on crit and 15 when out nodes, which is about 81 mana in a single hit.

Volatile reversal is pretty sweet but requires 5 points in void knight and a lot of understanding of timing, also it forcibly repositions you - it is not a novice skill.

White shields have more block chance and effectiveness than Dreamthorn does, so it’s really not comparable.

Maybe you think dual wield is cooler than 2H and/or aren’t trying to make a single button build?

If Warpath has a channel cost of 0, how long can you channel it for? There are 2 nodes that reduce the channel cost plus a relic (which used to work pre-0.9) making it trivial to sustain 100% spinning (100% is > 90% btw). If you don’t want to take them that’s entirely your choice. But to say that it’s impossible is just flat out wrong.

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The mana reg node for all weapon types would be fun because it would breake the game balance in so many ways it would be hilarious.

Outside of this I don’t see a reaons why this node shouldn’t stay 2 handed focused. Sure they could add 2 mod skillslots behind for DW and S/B but meh.

It’s like earthscorcher that ruines your whole bleed synergy with Warpath and offers fire addons and shafting bleed focused builds. if they make everything optional they lose build diversity and the game went down that drain far enough. BTW Poison Pala when?

I’m fine with some skills or skillnodes centered arround specific needs to be used.

Maybe you should read the initial post once more, since you’re taking this out of it’s context.
Same goes for BroncoCollider.
He is very specifically not asking for 100% uptime on it, he is also using other skills(meaning it’s not a single button build either). And if we take it back to that context, then even with a warpath channel cost of 0, your mana will still not regenerate. And therefore if you’re also using other skills, your mana will deplete. Stop trying to make arguments by taking it out of the context that was given.

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