So my last post for season 3 as I am finished but posting here as well as dev chat
Basically my mate and I noticed issues with warpath where we’d be hit and take no dmg while the other person got stunned/almost 1 shot so we did some testing…
while spinning you’re immune to stun, you’re leeching as well so you’re pretty tanky but we tested using high corr 1k+ and uber (his blue stun ball attack) and most of the time, like a lot a lot of the time when the attack would stun the max blocked, max res, 4.7k hp pally the same attack not only did not stun warpath but mine / his characters would take 0 damage from the attack. This happened over and over. We first noticed when doing maps together because we setup our comps and LAN together to kill boredom thats when we tested.
I have a feeling its probably been like this since last season where i was running 4.5k on my warpath thinking I was mega tanky just turns out you dont take damage when you block a stun attack lmao. I’d say there are a lot of players unaware of this as they think “oh im just tanky and leeching”
I also think the devs are probably aware of this too but since no ones brought it up they haven’t bothered correcting it.
They always go on about balance but the state of the game is the most unbalanced I’ve seen it in the 1500 hours I’ve played it so far, unreal. lol
Peace out til next season <3