Warpath and Healing Hands interaction

Congratulations on an amazing new patch!

Please make warpath trigger healing hands at the same rate it procs ailments (60%) or at least 1 per second. Any trigger is better than the current iteration (only once per entire chanelling).

Warpath doesnt correctly autocast healing hands. When I use warpapth, only 1 autocast of healing hands is cast for the entirety of the channeling. “Clerics Hammer” states that when you directly use a skill and hit at least 1 enemy you have 0/25/50/75/100% chance to autocast healing hands.

When I “directly use” rive I hold down right click and it procs everytime.

When I “directly use” warpath I hold down right click and it procs 1 time.

The user input for both is the same but the result is absurdly different. Not to mention warpath has many more hurdles to surpass such as mana cost.

The end result is that I end up casting warpath for 1 second, then stopping, then casting for 1 second again. This is very similar to the NUMLOCK situation you guys recently fixed by improving the skills.

I humbly request that you give warpath at the very least 1 cast of HH per second. Have a nice day!

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Yeah, there are quite a few threads about this, some are still open.

https://forum.lastepoch.com/search?q=warpath%20healing%20hands

Yes, there seems to be a consensus that it should proc at some rate, rather than zero. Of course balance is always a concern and it for sure shouldn’t proc at every hit (like 2x attack speed), but it should proc at some rate.

I would be happy if it was something as small as 30% or 40% for the max proc rate of Healing Hands with Warpath while channeling. Hell, even 25% would be 10x better than what we have now. If they’re worried about it proccing too much they can easily put a limit on how often like they did with the Smite proc on melee hit.

Please EHG, give us something here. You can even start out with a meager 10% to see how it goes and get the numbers data and then buff it from there if it needs a bit more. Never hurts to start it weak and then slowly bring it up to balanced.

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