Ward
- Can reach 30,000 ward +
- Ward is granted instantly and can be held at 10k+ afk
- No cap
- Still able to mitigate damage, just not through endurance
- Wide variety of Uniques that synergize with a lot of builds not hindering DPS
Example of how powerful Ward is with the same defensive stats.
- Block: 61% reduction
- Armor: 64% reduction
- Initial damage: 2,000
- Damage after block: 2,000 * 0.61 = 780
- Damage after armor: 780 * 0.64 = 499.2
- Hits to kill = upto 30,000 Ward / 499.2 = 60.10 hits
Without blocking
- 2000Ă0.36=720
- 30000 Ward / 720 = 41.67 hits to kill
Endurance
- Mitigates up to a maximum 60% damage once I reach the threshold which you may as well just be dead in higher corruptions.
- Almost no Uniques. Making it a stat you have to grab on every piece of gear. Lowering DPS output. ( which ill point out is not worth it )
- Far more prone to one shots.
Example of how Weak Endurance is
- Endurance: 60% reduction
- Block: 61% reduction
- Armor: 64% reduction
- Initial damage: 2,000
- Damage after Endurance: 2000 * 0.4 = 800
- Damage after Block: 800 * 0.39 = 312
- Damage after Armor: 312 * 0.36 = 112.32
- Hits to kill = 3,000 life / 112.32 = 27
Ratio of Survivability = 60 hits to kill Ward / 27 hits to kill Endurance
= Ward is 2.2x more stronger or 122%
Without Blocking or hitting Endurance Threshold
- 2000Ă0.36=720
- 3000 / 720 = 4.1 hits to kill.
Ratio of survivability= 41.67 hits to kill Ward / 4.1 hits to kill Endurance
= Ward is 10.17x more stronger or 917% stronger without an Endurance character reaching Endurance Threshold and blocking.
( 26x stronger or 2500% stronger if the ward character blocks⌠Would be much higher as I just realized i was calculating the Endurance character to have 3000 life + endurance damage reduction which wouldnât be the case. So ya 4000% stronger ⌠Just saying )
To me this seems a little over powered as Iâve fully invested into defensives and can reach no where close to the Corruption level as Ward characters can.
I am not necessarily looking for a âHugeâ nerf to Ward as theyâre not gods.
but must be nice
I am asking for you to consider reworking Endurance to act like life leeches version of Ward.
Suggestion
Transform Endurance into a Fortify like mechanic.
Quick example ( just an example but simple and more effective than what we have )
Endurance = x% of over healing from all sources is consumed to fill the Fortify meter.
Endurance Threshold = 1 stack of Fortify per x threshold
Fortify grants x% max life and x% damage reduction.
Stacks last x seconds but refresh if a new stack is reached.
same thing applies you do not benefit from endurance if you have ward generation or ward is higher than your life etc.
We all just want to reach high corruption so dont say 300 corruption is a healthy spot, just bring everyone up to Wards playing field
Thanks for listening!