In other threads, EHG members have explained that they balance, or try to balance, around 300 Corruption for classes/builds, whatever. Obviously, if we achieve higher than that, cool, we are cranking, right?
But, Ward-based builds being the only builds that can achieve quad digit corruptions, or even high triple digit corruptions, while all the other ones fall behind, when the devs want to balance around 300 Corruptionā¦ Yes, Ward is too powerful as a mechanic.
If the Devs planned balance around 1200-2000 Corruption, sure, other things need to be brought up. But, since their vision is apparently 300 Corruption, Ward needs a nerf.
Also, even if this wasnāt the case, bringing one system down to be in line with other systems is much easier to do than bringing every other system up to meet the level that one outlier is at.
I can understand that. Personally, I donāt care if some builds are doing thousands of corruptions. As long as my builds can do endgame and Iām having fun, I donāt mind parking in the 300-500s.
I donāt mind too much, but generally speaking Iām naturally competitive, so it sucks to know my homebrew build will just never come close to these other exploit builds.
Your homebrew build is never going to come close to any major meta build designed by those that no-life games and minmax them as far as they can go. Exploits/bugs or not, you arenāt going to compete with them unless you become a no-lifer and learn to minmax to the fullest.
it is pretty consistent that the devs regard high curruption + t4 julra as the benchmark for balance, they tend to nerf things that can do that too easily, they sometimes buff other things.
Here I just wish they wish they would buff primalist minions, the ones other than the wolves.
Oh but they did. Maybe not in a huge post, but one of the devs had said this in passing in another post I was arguing with people in. And as another had said in here, in a thing on friday, apparently, which I didnāt know about.
The problem is that you are seeing ward as the problem and not the things leading to the things that are making it strong.
A big issue is that ward is a fairly unknown and new system to people coming into the game and because of that, you are gonna have a metric ton of people that donāt understand it.
I donāt necessarily think Ward as a whole is a problem. I like the system (and I do understand ward as a mechanic. Been playing the game in EA for quite a while) it just as of now is overtuned, and more specifically with certain skills. Needs a little work.
I enjoy ward. makes the game enjoyable trying to push 100. I donāt get hours upon hours to play. SO, this makes it easier to experience what I can. Besides
Ward isnāt what is killing everything, it just makes it to where i can survive a big hit if i am brain dead enough to stand in telegraphed abilities.
Ward isnāt make or break for me but it does feel fun.
perfect comment, I donāt understand this idea of people leveling things down, itās obvious that the other defenses are performing poorly and need a buff, for me the ward is the best and most functional thing in the game currently, just nerfing it it will push the game in the direction of glass cannons, builds with millions (sometimes billions) of DPS we saw this error in all ARPGs, donāt comment on it here