I’d like to give my thoughts for making WS useful again! These are all assuming current mana costs and cooldown, adjusting either/both would require me to change some of these numbers. Including ALL of these changes would likely unbalance the skill. One of the biggest issues (to me) is that you’re SUPER point starved in the skill, shoe-horning folks into only using it for one thing, and none of the “one things” are worth the space it takes on the skill bar.
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Drained Will: the most you can drop the resistance on a boss is 40% due to the 20 stack cap, the investment of 30%/point isn’t worth the return. Make it 100% with 1 or 2 points max.
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Sins of the Forgotten: I guess Damned doesn’t even lower resists anymore. The only real purpose of this node is an extra tap of damage and triggering other effects depending on “damned” to proc, nobody’s worried about a mob’s health regen. Change to 1 point, 100% chance.
3)Entire top left of the tree starting from Terrifying Presence: You don’t want enemies running away from your WS, without some sort of clever interaction with a unique or something… This whole part of the tree is a waste of points unless you’re only using WS to make enemies run away from you (which is a waste of a skill you could be killing or buffing with, fear doesn’t even work on bosses).
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Thin Veil: 7%/point is too low now that all of the spirits disappear IMMEDIATELY when reaching its strongest moment, make it 2 points for 25-30% each.
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Locus Mortis: Just wanted to say I like this one!
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Lingering Souls: 3 points for 2 extra seconds feels wasteful, especially without a change to Thin Veil. Could altogether remove this node with the Thin Veil change, or remove Thin Veil and make this one a much easier investment (like 20/40/60%).
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Tethered Existence: Getting damage out of your spirits is already RNG, they don’t seem attracted to enemies at all. Get rid of the movement penalty.
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Spectral Putrescence: 30% was fair when we were populating the screen with tons of spirits, now it’s booty. Considering it’s only one stack of poison AND stops them from moving, just make it 100% chance so it’s reliable for a poison build that won’t even care about all the necrotic stuff.
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Soul of Filth: Going with #8, change this so with 2-4 points it can reach 2 poison stacks.
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Spectral Scorn: If the above changes for the poison nodes are made, leave it alone. If not, or if they’re implemented in a much smaller-than-proposed degree, at least make it 2 points and +20/40% range.
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From Medium through Song of the last Chantry: This is a cool idea, not gonna touch this, but you should be able to move the “centerpoint” of the channel while channeling.
That’s all I got, I left out the ones that I thought were fine or close enough.