Drain Life
Sounds acceptable for Drain Life, using the node “Blood Pact”:
Drain Life no longer costs mana.
Instead, you lose 10% of your current health per second while channelling.
Nodes that modify mana drain now modify this health drain instead.
Health will get back using the leech effect. ![]()
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Wandering Spirits
For Wandering Spirits, I wonder what would happen with a x2 Mana cost ? ![]()
There are several Mana reduction costs nodes:
| Name | Max points | Stats | Desc |
|---|---|---|---|
| Infusing Souls | 2 | - Mana Gain Chance: 15% - Mana Gained: 6 per point |
You have a chance to gain mana whenever a Spirit expires. |
| Medium | 4 | - Cast Speed: +5% per point - Mana Efficiency: +8% per point |
Wandering Spirits has increased cast speed and costs less mana. |
| Song of the Lost Chantry | 1 | - Wandering Spirits is Channelled - Reveal Rate: +120% - Cooldown Duration: -90% |
Wandering Spirits is now a channelled skill, has a much shorter cooldown, and creates Spirits much more frequently. You can regenerate mana while channelling this skill. |
But will it be enough to support the double cost ? ![]()
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In addition, in the Wandering Spirits tree, I don’t like being forced to go through the poison subtree in order to get the mana reduction cost nodes.
That’s 3 points wasted and it feels bad : ![]()