Wandering Spirits - Drain Life - Auto channel while walking - The Wanderer

Drain Life

Sounds acceptable for Drain Life, using the node “Blood Pact”:

Drain Life no longer costs mana.
Instead, you lose 10% of your current health per second while channelling.
Nodes that modify mana drain now modify this health drain instead.

Health will get back using the leech effect. :+1:

Wandering Spirits

For Wandering Spirits, I wonder what would happen with a x2 Mana cost ? :open_mouth:

There are several Mana reduction costs nodes:

Name Max points Stats Desc
Infusing Souls 2 - Mana Gain Chance: 15%
- Mana Gained: 6 per point
You have a chance to gain mana whenever a Spirit expires.
Medium 4 - Cast Speed: +5% per point
- Mana Efficiency: +8% per point
Wandering Spirits has increased cast speed and costs less mana.
Song of the Lost Chantry 1 - Wandering Spirits is Channelled
- Reveal Rate: +120%
- Cooldown Duration: -90%
Wandering Spirits is now a channelled skill, has a much shorter cooldown, and creates Spirits much more frequently.
You can regenerate mana while channelling this skill.

But will it be enough to support the double cost ? :thinking:

In addition, in the Wandering Spirits tree, I don’t like being forced to go through the poison subtree in order to get the mana reduction cost nodes.

That’s 3 points wasted and it feels bad : :pensive: