When you take the channeled node for Wandering Spirits it really feels like it should follow your cursor, but doesn’t. Would be a nice QoL improvement, more consistent with other channeled skills, and would help this skill that takes a while to ramp up.
Since there is already a node that allows WS to be cast at your cursors location I guess that’s kinda a conflict/redundant.
Maybe there could be a follow up node after tha channeld node, that allows it to follow your cursor.
But baseline I kinda like that is just a channeled skill surrounding you.
Ah right, I mean when you have both nodes, channeled and cast-at-cursor, the channel should follow your cursor
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