did you ever experiment with exporting the Linux client to Vulkan from Unity instead of the currently used OpenGL? Maybe even offer the possibility to switch between the two in the menu in case one works better than the other for certain GPUs? Though this would probably be a lot of overhead for small returns considering the Linux player base and diverging from options in the Windows client.
It seems most development is happening for the different vendor’s Vulkan driver on Linux (could be wrong).
Also maybe this fixes the shader issue on the character select screen.
Trying out the 0.9 beta under Linux right now (Manjaro, Mesa 23.1, Latest GE-Proton and a 7900XTX). Runs fine, but I need to set Screen Space Reflections to “Medium”; anything higher than that gives me flashing textures.
Native client straight out crashes right now And yes, Vulkan would be awesome.
Yes, running the game like that works. Thanks for the tip, still needs to be fixed though, and as the OP said, it’d be nice if Last Epoch used Vulkan instead.
Apparently there’s a -force-vulkan command line option you can use. It fixes the character missing texture problem, but it causes other issues like other missing textures in-game. It’s fun to play around with though.
Allegedly, forcing Vulkan with -force-vulkan as a launch option works but it just crashes for me, with a Vulkan - Out of memory! error message (this seems to be a known issue with Unity and Linux). I also see loads of shader errors on the Player.log. Native client with OpenGL works well, apart from the missing character screen graphics.
Works fine here on amdgpu. Thank you. Purple login screen is fixed but item icon background in the inventory is transparent.
But other than that no issues so far using Vulkan. Runs great though I can’t say if it runs faster than OpenGL or not.
I played some more with -force-vulkan and except for the item icons having transparent background everything works fine as far as I can tell.
There are a couple “WARNING: Shader Unsupported” entries in the Player.log I attached not sure if related to the transparent icon background. If this could be fixed that would be great.
OpenGL had some issues recently (not sure if because of game updates or mesa updates) where the whole screen at first flashes black and white and eventually stays this way
so running with vulkan is a welcome alternative.
Edit: I also created a small video showing the bug running with vulkan:
I don’t get it. This is the first game I’ve ever played in Linux that has different behavior for each player.
Many report that they play it with proton. Tried proton I get 30FPS max
I tried native (no tinkering) and I get 120-170 fps. Runs perfectly, besides the problem with character creation screen where the characters are invisible.
I tried the -force-vulkan option and I get 30 FPS max again.
So for me the best option is play it native without any tinkering command in steam properties.