Either my first Firemage was bugged as hell or the Volcanic Orb now is bugged and immediately detonates on Boss Colission
Here and there every 15-30 Casts the Orb also randomly detonates right on Cast (directly in front of me)
The 1st problem is on every cast
The 2nd problem is pretty much rng when it happens
Logged into my ghost character (died in HC) to test if it is maybe my new build, but nope… its kinda bugged or intendet with the new patch even tho i cant read anything about Volcanic Orb
Similar issue appears to happen with Hammer Throw, on some bosses/enemies the hammer stops moving when it collides with the enemy and immediately returns, rather than continue and then return.
There seems to be something going on with collision in general for skills that used to pass through enemies.
Hammer Throw will stop at the target and not do any damage.
Even Warpath will not have perfect control. It will hit the monster, but it will be an invisible wall that you can’t move around and can make it a bit awkward.
Hope to see this get fixed soon.
Edit: Even breakable objects like tables and such seem to have the issue in some cases.