Loving the new skill, it isn’t the best option(and that’s just fine!) and some parts of it are acting weird, but it’s still fun to use.
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Leap node: Leaping is kinda jank, I’ve done multiple tests and 2 points seem to be the most you can really put in this node, otherwise the enemy engages and moves while the zombie is mid leap causing it to over shoot. The movement speed nodes actually cause the minion to arrive on target as fast or feels more consistent damage wise. This wouldn’t normally be a problem but there’s about a half/second delay for the zombie to move to the target post leap. Honestly removed all my investment into this node. One thing that’d be fun is a leap slam addition to make the delay and investment into this node better. when it lands it preforms a explosion at 50% less damage.
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No additional zombie nodes: Why? At the moment even if you go the vomit skill side with a ton of minion health regen to keep them up longer the damage is pretty…not great for the mana cost. I can understand a cap to not allow 100+ to be spawned to insta kill a boss however at only 6 the skill feels like a bad choice to take for a minion build. A node that makes the skill cost an additional 10 mana an have a max of 10 zombies I think is a good sweetspot, or even a fun node I call Mini bombers, (half the size, half the explosion area/vomit range, 50% less damage, ,20% less health, but you can summon twice as many(12)).
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Sacrifice node: Absolutely love this addition(honestly my favorite node in the skill), it’s a lot of fun to play with. I messed with builds with it lastnight and was fun but ran into a lot of issues making it viable. The mana cost decrease should increase with skill level. Having it cap at 50% makes fun builds like Volatile spawning blood wraiths not viable even when spamming drain life which feels AWFUL since you have to spec into 2 ADDITIONAL skills(sacrifice and wraiths) to make it really shine and even then, it’s better just to manually summon blood wraiths.
All in all having a blast with this skill just wish it was more viable and the interactions with the skill were worth the investment into it and the subsequent skills. (I’ll still be using it even if I die a lot more now using it )