Voidamalgamation did not drop any loot

I’m currently playing with a controller, because It’s very difficult for me to use kayboard and mouse. In several days I’ll get better and I’ll give up c ontroller.

I did the fight against Voidamalgamation with a Warpath Sentinel. The fight went well excep that sometimes the upper-right map pops on screen and I have to press Tab to send it back. Maybe I’m doing something wrong with my fingers.

At the end of the fight, the Boss dropped 26 gold but nothing more.
I went to the first available waypoint and I left the game. Here is my player.log file
Player.log (229.3 KB)

Cannot say why you got only gold…

There are some entries in the logs that are not normal - at least not in logs I have or have looked at - something to do with the controller and one related to the UI/login component… Only the devs will know obviously but they are abnormal to me.

Considering this and your other post about hte invisible mob - when last did you do a file verification?

Coroutine couldn't be started because the the game object 'Maceth and Leyda' is inactive!
ControllerManager:TargetClosestInteractable()
<AutotargetInteractables>d__46:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
System.NullReferenceException: Object reference not set to an instance of an object.
  at LE.UI.Login.UnityUI.LoginPanel.LE.UI.IPanel.get_IsActive () [0x00000] in <00000000000000000000000000000000>:0 
  at LE.UI.Login.LoginController.OnSubmit (Rewired.InputActionEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 
  at pZoDLROoNCEbMKYDwgWOmGCbZGq.nQGvvIzlIvlFpfMNMFcuPWgBnjw (VcgtdQJxxtTDLNlQVPzcCVeMgGk , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0 
  at cdrEpkcfqcxTrJErjbjwlbSGwwU.NbhLzItgkNwvEZPHZAvsnKTICXh (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0 
  at cdrEpkcfqcxTrJErjbjwlbSGwwU.qXwDYyKCyFfTgcusxrpGHxgdnQbT (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0 
  at Rewired.ReInput.qXwDYyKCyFfTgcusxrpGHxgdnQbT (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0 
  at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0 
  at Rewired.InputManager_Base.Update () [0x00000] in <00000000000000000000000000000000>:0 

You mean with Steam, the installed files?
Several patches ago.

Maybe something has messed up… could explain the odd issues… just a shot in the dark really…

I do it it almost weekly… probably unneccessary but whenever the game hiccups or does something odd its the first thing I do.

Yes, I should do that.
Messed files could also explain another issue I have. I already talked about it once, but I did not insist.
At the end of the campaign, there is a dialog between Majasa and Apophis, with a written pop-up. One phrase of Majasa starts with “Disgraceful”, and this phrase does not appear on the pop-up, it is totally forgotten.

I’ll check the files…

That one is probably just a text mistake… I found a few of those but someone has usually posted a bug report about it by the time I notice… :wink:

When Miked streamed the campaign recently, the text was written. So the error is not global. :wink:

Ok… then I’d definitely see about checking the files… who knows…

Getting steam to verify the game files is always a good thing to do if you encounter a repeatable bug.

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