hey guys i do have a question regarding SMITE conversion to void …
as i am playing void SMITE i did many testing and i noticed that some abilities in smite do convert to void damage/slow instead of burning such as conflagration/holy fire which is good as intended but what about the other nodes which are useless regarding you going void damage as when i tested they never scaled or changed.
by other nodes i mean FISSURE / RIGHTEUOUS OVERLOAD / IMOLATE
RIGHTEOUS OVERLOAD AND IMOLATE aside …… shouldn’t FISSURE at least change its scaling from FIRE/SPELL/DOT/ATTUNMENT to -------- VOID/SPELL/DOT/VITALITY ( as there is a node that says smite now scales with VITALITY instead of ATTUNMENT).
(because its the only 1 that scales as far as i know because it shows u scaling information when u press ALT. )
and as i kept searching on google and other sites i did find an old forum on Reddit forums from 3 years ago that said they did change it and it gives violet flames now and it actually slows instead of burn/ignite and the person who answered seemed like a dev i guess by the way he answered. i dont want to sound rude i just dont know the name or accounts of the devs of this game.
https://www.reddit.com/r/LastEpoch/comments/krsxat/current_state_of_void_smite/
and back to the other 2 nodes RIGHTEOUS OVERLOAD AND IMOLATE shouldn’t they change to rot as rot can spread like spreading flames (IMMOLATE) … and rifts as they can explode like detonating in ( RIGHTEOUS OVERLOAD ) ? and also there scaling tags if they do scale shouldn’t it be
IMMOLATE : VOID / SPELL / DOT / VITALITY
RIGHTEOUS OVERLOAD : VOID / SPELL / AREA / VITALITY …
maybe u can play with other type of scaling such as time rot chance or other stuff but mainly these should be the way they scale as far as my knowledge is.