Void Knight Passive Tree Defensive Options

Almost as good as mine, but not quite as mad as your spelling skillz. :wink:

That’s a decent idea, but I’d like to see some timey-wimey defence mechanics worked in there a well, such as a node that defers x% of the damage taken over y seconds (more points increase both the % and the duration) with a higher node that gives a % chance (per hit taken, or per second) for that deferred damage to be negated/wiped clean. This would also tie in to making leech more useful.

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