Void Forge Guard BUILD Patch 0.7.8 : The Spirals of Deaths, Hammer Throw with Disintegrating Aura

Good guide. And done right! Who the hell can follow a video for a build guide? Written guide with pictures and links = the Jedi’s way to articulate a build.

Edit: Okay so I transferred my Forge Guard over to this wholesale. Suffice to say this build slaps. This build tosses salads with its mouth closed! Being able to do damage early is important. I’m diggin’ the lvling tree vs endgame tree for that one skill, I don’t even know the name of it.

2 Likes

I’m glad to hear that you liked my guide :smiley:

The reason i didn’t do a video where i talk about the build is that i have 0 experience doing it, i would need to write a text and to do it a few times (because when i do something, i want it to be of good quality)…
And i wondered why i needed to write a text to then explain the build vocally instead of just writting everything down on the forum with links :slight_smile: ^^

Considering all the build i’ve played, this one is by far the strongest in terms of tankiness and damage (if i exclude poison builds which are TOTALLY busted at the moment in terms of damage).

Can anyone help me ? my void knight passive is not working, i cant pass half of the page and i have more points than what’s required.

You’ve either not done the quest at the end of time to select a mastery, or you have done it & didn’t select the Void Knight.

i have done the quest but i was doing another build and now i changed to void night. i am at lvl 59

Well that’s it then, the other build will have been either Forge Guard or Paladin, you can’t change the mastery once you’ve chosen it.

1 Like

The orb tree on the far right has 7 out of 9 points put into it. What is your rationale for that decision?

Because Abyssal Juggernaut is just way too good to not invest all the points that we have in it (especially if you’re a begginer or a Solo Self Found player like me).

The most dangerous stuff at the moment in Last Epoch are dots fire attacks from Siege Golems and Fire Lasers from the Winged mobs.

If you’re playing Softcore and you have a lot of very good gear with crazy good protections on it, you might be tempted to take 2 points out of Abyssal Juggernaut and reinvest them into the Dark Torrent node to have 9 points allocated to it.

But as it stands, i still think that Abyssal Juggernaut is too good to pass up in end game where Siege Golems deals thousands of damage per sec if you don’t have good protections and an amulet to disminish dots taken.

As i said in the build, the only danger for this melee build are dots, and Abyssal Juggernaut allow us to mitigate a lot of damage from the most dangerous mob in the game (Siege Golem ).

This is why i created 2 Skill tree for Devouring Orb, one for leveling, is good until lvl +70, but then you’ll encounter a lot of Siege Golems in arena and monolith, so it’s best to have good protections vs them.

If in the future dots damage get nerfed and Siege Golem get nerfed, we will change the tree of Devouring Orb and put our points into the Dark Torrent node :smiley:

Thanks for the reply. I meant the Dark Torrent 7/9 node. I understand Abyssal Juggernaut completely. Or maybe I’m misunderstanding you.

Dark Torrent makes Devouring Orb fire much faster without the mana cost of having more Devouring Orbs from the reduced cooldown from Orb Master.

1 Like

Yes, i was talking about the Dark Torrent node when i said Abyssal emission, my bad, i always mix up those 2 names ^^

Replace what i said in my previous post by dark torrent instead of abyssal emission :stuck_out_tongue:

Yes. I didn’t make this clear but I intended to ask about the amount of points put into that node. Not so much that the node as a whole was selected.

Was going to change things up a little.

It’s probably to put as much as possible into Dark Torrent while also maxxing out Abyssal Juggernaut. Since he’s taken all the points out of the mana efficiency node putting points into Orb Master (for more DO that would fire more abyssal orbs) would increase the mana cost to keep casting DO on cooldown, whereas Dark Torrent increases the amount of abyssal orbs you get without any increase in the mana cost to keep DO on cooldown.

1 Like

I made a change anyway. I went down to grab 1 speed 1 void dmg and 1 mana efficiency. I left 4 at Dark Torrent if memory serves.

I like the pop in-and-out gameplay of the time skill (I swear to god I’m awful with names) but I may try to replace that with ring of shields. Less utility, more defense+dmg.

4 points into the Dark Torrent node might be too low…
You still want a lot of points in it to have a lot of hits that allow you to gain a lot of health gain on hit thanks to the Regenerator node in Forge Guard tree.

As i said in the build, Ring of Shield can be used, but it’s an overrated skill in my opinion : the shields will blocks projectiles : we don’t care about them, no projectiles thrown by a mob in 0.7.8 is dangerous.
The only good thing that ROS provide is a boost to armor and ele protections (and we already have this matter covered)…

ring of shields. Less utility, more defense+dmg.

I don’t know where you saw that ROS was giving you more damage than Volatile Reversal (that’s the name of the “time skill”)

The skill Volatile Reversal gives you a lot of mana back upon use and increase the damage taken by the mobs by +90% from Disintegrating Aura (it’s a very, very strong effect)…

And there is no “pop in-and-out gameplay of the time skill” in this build, because we stand where we are when we use Volatile Reversal against rares/bosses mobs and it’s just a 2 second rewind, it’s not enough time to engage, spam hammers and rewind (you might need to take the node that increase the time of rewind to be able to do that, but it would be a waste of points, this build was designed to be able to facetank anything, not to play hide and seek :slight_smile: ) .

Well I just tried it. ROS is effing awful. Terribad. Went back to VR.

Edit: I test everything Malestan! You hear me son?! :wink: I hear things, but I never listen. Still playing around with some of these trees, but I think the skills are sound choices. I might want a little more attack speed so I can bounce in and out and get those circles flowing quickly. A few other things… whatevs…

Oh I missed your comment about no pop in and out. I usually hold Vengeance down and tap hammer throw and VR as needed after lunge. That being said you best believe I’ll pop in and out so much I’ll pop your cherry foo! heh. It’s a fun play style and necessary the deeper one goes. Face tanking works until it doesn’t.

Is it pop tarts? Pop until you can’t stop?

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.