Void Cleave into Volatile Reversal causes the walking animation not to play

If the player uses Volatile Reversal right when the Void Cleave VFX start playing, the walking animation won’t play.

The time window for the issue to be reproducible is about 0.2 seconds right when the Void Cleave VFX starts playing so it’s pretty consistent.

Performing any other skill or stop in place for a moment will resume the walking animation correctly.

Attached a video showing the problem.

Oh, my bad, it seems like this is already a known issue.

Not a problem - I call it iceskating. Well know and reported… Not just Void Cleave - you can make it happen on various movement skills or skills with complicated animations that can be interrupted.

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