Void Cleave Gravity's Edge bug

About a year ago, I wanted to play Void knight through Void Cleave as a damaging travel skill. I stopped during the acts because the build was almost unplayable due to a bug.

Problem with node Gravity’s Edge, which makes Void Cleave a movement skill, half of the time the damage is done at the point of activation of the skill, the other half of the time along the way (as intended). This makes the gameplay very strange and uncomfortable and leads to situations where you move into a pack of mobs without causing damage. When I logged into the game before the release, I saw that the bug was still relevant. At the beginning of each location, the skill works properly, but after a few uses, the bug returns. Perhaps this is due to the unique Darkside boots that give +1 usage. I will attach a link to the video with a demonstration of the bug below

Same problem, reported it few days ago. Just wanted to tell you that its not about the charges. In my case its the same, when i start playing its fine but it bugs out after a while.

In any case, thanks for the video description, i failed to provide one in my report. Hope it gets fixed for 1.0

It is very sad that there is no fix for this bug in the huge patch notes for 1.0 and the game will be released with a bugged skillpoint

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