Visual ans sound improvements in season 3

First of all, congratulations to the EHG team for continuing to improve LE. When logging in this season, I can immediately feel the change in sound and visual quality (especially after ealry sound issues resolved). I am playing lightning blast and the lightning sounds much better than before, which is nice. Some feedbacks to further improve the game are listed below:

  1. the combat still feels floaty at times. it’s hard to pinpoint why, but I wonder if it’s a combination of lack of on hit animation on enemies and the relative paucity of bass sounds in combat, which may improve the impact of skills
  2. whilst lightning blast itself sounds fine, the lack of sound effect for the more powerful spark charges is disappointing. An explosion should be accompanied by impactful sounds preferably with bass notes like a rolling thunder
  3. the new chapter looks very pretty but needs performance optimisation. some other locations look dated eg. chapter 7 and 8 towns. Not an expert but may be more ambient occlusion or atmospheric lighting/weather effects to make it look atmospheric/realistic - something that D4 and POE2 does v well

Lastly keep up the good work EHG and continue to improve combat feel as it is very important in Arpg

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I would added that the collisions demind more atttention, too. The monsters block the characters by strange way. Poe 2 doth this much better.