Would it be possible for us to get a way to click on someone’s profile on the arena ladders and view their profile/build info?
I love comparing those things. For example, I am using a build I found here as a baseline but found I preferred a slight variation to it. I don’t know if its more effective, but if I were to pass people with similar builds (or vice versa) it would be nice to be able to inform ourselves directly and compare notes.
I think metas are gonna become public as soon as more ppl hop on but im also for it since its just way more fun to tinker and create then to follow. In other games even when theres a meta in most cases ppl cant reach it anyway since meta builds become heavily contested trade wise(if there is a trade in the game)
I like this idea for the same reason. I think a meta will develop regardless, especially since making/following guides is a common thing too do with arpgs.
Still find the “entry idea”, something like the D3 Armory, quite good.
However, have never rebuilt a character of anyone (sorry Boardman 21 ^^ ), the fiddling around is just the fun.
→ Do I have to write “guides” so that you can replay me and my avatars?
I agree that there should be more “entry style” here’s how to get to the end game and let us figure out our own meta. There are times where players like Boardman find the busted mechanic and then it gets patched fairly quickly. I do not like wasting time on making a build just to have it patched because EHG decided that my fun was not in the equation.
I think it’s a fool’s errand to try and prevent that. In the age of information, arriving at a meta will happen regardless of whether or not people can see character profiles. The game isn’t even out of EA yet and there are already quite a few build guides out there. The number of people making content for this game is only going to increase going into launch. Besides, with enough knowledge of the game you can more or less guess what build someone on the leaderboards is running based on the skills they are using so it doesn’t really make much sense to only show partial information.
I’m in the camp of either show all of it or show none of it, but don’t think that concealing information about Passive Trees and Skill Trees is going to prevent players from figuring out the meta.
There are pros and cons and maybe we can figure out a way to serve the main needs.
Having profiles incentives people to play meta build by copying top tier ladder builds. If theres a solid competition it would be nice for the top tier players to hide their profile to have an advantage of their superior theory crafting and execution. There will be the ones that want to hide their secrets others will gladly share what they figured out.
For those who want to share their builds, it should be comfortable and supported by the game. Because they will share their builds regardless. Just makes it more tedious to share and view with 3rd party tools.
The thing is to not push new, casual, non competitive players to play meta builds right from the start to have the “most effective” player experience. LE doesn’t need guides to create a viable guide. Learning the game on my own lead to failure, but it feels great when you create your own build that can beat empowered monos.
I really like this video here. It refers to MMOs but has a lot content that fits for ARPGs, too.
Guides today are very specific and tell the exact skill/passive layout and at what level to click on what node. Why not make more generic guides that show cool interactions and game mechanics, but let the player figure out when to do what.
Agreed. For me, a good guide shows bases and explains how they work. Then, you’ll be able to tune it, adapt to your needs and situation. A guide is good if it makes you learn how the game works. If it only gives you a functional build, it’s not good.
In PoE, I had a guild mate who showed me how to use the various crafting systems to my advantage. The result was a semi functional build/character reaching mirror-tier gear through crafting. The first item I crafted when I understood the system, I got very lucky with the RNG and resulted in a 90+% roll item with a complete set of ideal, top tier affixes.
Had I not learned from him (and still seek his advice at times) I would never have had that opportunity. Copying a successful build is a small part of the equation; many of the people with those builds know how to effectively obtain the gear they need and are taking advantage of fundamentals not captured in a guide, which I feel all players should have before relying on guides.