Add an option to reduce VFXs to a certain percentage making it more transparent or make some skill effects much less visible. Preferably if Player’s and Enemy’s are separate. I don’t know how this should be implemented but I’m thinking maybe like a slider from 0-100% transparency. I would prefer to see a lot less of my enemy’s vfx than mine (while also reducing mine). This shouldn’t affect enemies’ ground AoE indicator or the world/map’s visuals (lava, torches, etc)
As someone who is playing a minion-based build with lots of summons, having some enemy with multi-hit skill hit like 20+ of my minions causes too much lag (those ice birds that does some ice breath for example). I don’t know much about developing a game but I’m hoping this might help with performance or maintaining a playable FPS.
While I’m at this performance topic, is it just me who’s getting under 60 FPS in Ruins of Welryn map even at early stage of the game (a newly-made character around Lv15)? It’s much worse in Monolith of Fate because of more effects and stuff going on.
Thank you for reading.