VFX bug on some Evade MTX when Flames of Midnight ring is equipped

Description

The Flames of Midnight unique ring replaces Evade with Spirit Step. Spirit Step visually teleports the character instantly whereas Evade has a rolling animation. Any MTX applied to Evade will usually follow the character throughout the entire rolling animation and leave some VFX for a short amount of time. On some MTX, Spirit Step’s visual effect doesn’t follow the characters path and shoots past the teleported location.

Naturally, I was only able to test the MTX I own. The following Evade MTX were tested:
Bugged VFX: Cherry Blossom, Umbral Crow, Seismic, Spirit Hawk
Normal VFX: Flamewalker, Lightwalker, Stormwalker, Wraithwalker

Steps to reproduce

  1. Equip the Flames of Midnight unique ring (Requires Level 52)
  2. Apply an affected MTX like Cherry Blossom on Evade using the cosmetics menu
  3. Enter any location where all combat skills are usable, as Evade won’t be replaced by Spirit Step when inside a town
  4. Activate the Evade skill

Expected result

VFX should be applied along the path of teleportation.

Actual result:

The VFX are not bound to the path of teleportation and just shoot past the target location, quickly going off-view.

Video

Note: Video is slowed down in some parts to better illustrate the issue.
https://imgur.com/Q2Xm6LO