Veteran Boots - set?

Quite a lot of people keep asking for the campaign to be harder so I thought it would be cool if you added a few more of the items below in the start area, but a very obvious spot as lots of people miss these. Maybe some gloves as well that have the prefix of also taking more damage but the implicit has melee/throwing attack speed 5% and 1% per 3 levels of char or something. Maybe make the boots 2% per - like give them an enticing reason. Body armor as well so when you have all 3 on you’re taking crazy damage BUT combined you get some kind of experience bonus from being a walking death advertisement. 20% more experience but taking up to 300% more dmg could be a fair, fun trade off - something along these lines anyway. Least then when people say the games easy global can say “put on the cursed items and shut up” lol

I think it feels a bit awkward for a challenge to grant power. Like a harder difficulty having more drops. This is a common thing, but I’ve never understood it myself. It’s offsetting the “challenge” being requested.

Items that provide increased experience or magic find, as these very quickly become seen as “mandatory,” so we have a rule against them. Sources of these kinds of stats are always isolated. This is why timelines that grant blessings increasing drop rates - the only options they’re competing against is other drop rate options. The goal of this is to make it so players don’t feel like they have to sacrifice their character power for these effects.

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Ah fair enough - is there any chance there’s consideration of difficulty settings for campaign coming (without the bonus)?

There have been discussions around it, though there isn’t any plans currently that I’m aware of. The reason for this is that having additional difficulties means items, skills, enemies, and similar things need to be balanced twice. Which, balancing is a lot of work, and we need to get it down for the single difficulty before considering doubling the amount of balancing.

There’s also the consideration that this would permanently increase the time required to add new content, meaning it’s not a one-time investment of dev hours - it would continue to pull resources away from other potential content additions.

Once you reach endgame, the difficulty also becomes infinitely scaling, so the concept of a “difficulty modifier” loses purpose. Because it’s so common for many players to try to just get past the campaign as fast as possible, we currently don’t think the investment required would be worth it vs. the other things we could accomplish with that dev time; such as endgame content that players interact with for far longer.

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Ok cool - I never considered a lot of that! Definitely put more time into new content and end game hahah! I play the campaign through on every char - including my 15th for this season yesterday so I don’t mind it tbh was actually asking for someone whos too scared to ever ask questions in dev disc :smiley:

Thank you! :slight_smile:

Improved drops or better items are a reward for doing harder stuff. Just like Uberroth has specific (& generally more desirable) drops than Abby or most other mono bosses. So this kind of thing is already in LE.

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But Aby and Uby are a part of gameplay progression.

I think what Kain is talking about is something like GD’s veteran mode, where the extra XP will make it so that very soon you’re overleveled and things are actually easier than on regular mode. You have a harder time the first few levels and after a certain point it’s actually preferable to be in veteran mode. So it kinda becomes “mandatory” to use veteran mode in GD for optimal progression.

But if you kill many mobs then you’re over levelled anyway. Don’t forget that the boots give at least 50% less damage dealt I don’t think any initial damage spike you get from equipping the next higher tier weapon is over double (even very early on when the flat damage you get is low) as well as at least double damage taken. Being a few levels over the area level is no way going to counter that. And I don’t think the kind of player who wants the extra challenge of a harder mode is likely to be doing full/mostly full clears, or even much more than just running through to the next zone.

If you get more MF then you get better gear. Not just the weapon but everything else. Which means you’re way better geared than the non-difficult counterpart, making the game easier again.

More importantly, if you get more MF, then using that difficulty mode becomes “mandatory” because you have a chance of getting a 3LP red ring (as an example) when you can’t find one in regular mode.

So adding better drops isn’t a good idea for a challenge mode. You might argue about getting more XP, although that also translates into more favour, which equals more drops as well.

I agree with Kain. A harder difficulty mode should just be harder and nothing else should change. It’s a challenge, not an optimal gameplay.

I tried GD in vet and got rolled as a new player took me ages and many re-tries tries and a good stash until I could over level early on. I think what I was suggesting here saying more exp for the whole set, I mean come on if you’re taking 300% more dmg you’re going to die a lot there is no way you’ll be able to speed run past mobs on day one like these guys do so they can get to monos in a couple of hours - heck make it 400% I dont care I just thought it would be fun.

I do think harder should be harder but this specific instance I wasn’t asking for that. Heck a lot of people have been on here and disc and global since before I started playing but same time, day one I personally clear everything and take my time while going quickly I don’t try run past monsters I stop and kill them even in just the boots when Ive messed with them I get the beat downs a bunch I can’t even think how whack a moled I’d get wearing a set lol

With the set they don’t need to add experience but they could give it a damage or enhance the movement buff because as you know the hardouts are going to speed through everything regardless and the mega guys will still somehow manage to kill abby and uber on day one because they don’t need the set or bonus experience

I do however think if it takes away from people working on end game content then don’t do it because corruption is in dire need of a facelift its one of the most common things I see talked about while I live online