I also have vertigo. I had to disable the animation in PoE when you go to fight Veritania because of that. But I personally never had any issue with that in LE. Didn’t even think about that.
But there are many degrees of vertigo. If you feel like it affects you (even if it just forces you to turn away), then maybe the devs could either change it or add an accessibility option to change it.
EDIT: BTW, this would have been more effective if it was posted in the Suggestions category, so people could vote for it.
I personally love this animation, only time I feel like I am actually time travelling.
It has already been removed in online play following similar feedback, so I would really like it to stay in offline. An option to disable it would be fine for everyone I guess.
In the meantime, play online if you have a connection?
Really? I haven’t seen it at all. But I only got as far as Heoborea in online mode…
And yes, it was always a campaign-only thing. I suppose we get in and out of monos so fast afterwards, the animation would become annoying, even for me.
I have played through the whole campaign once and I never noticed it. Then again, as I said, there are different degrees of vertigo.
If it can be an issue, I think it’s much simpler to just add an option to disable that, both for online or offline. We don’t want players to feel queasy or having seizures while playing the game
Start an offline character. First one is when Keeper Balthas opens a rift to the ruined era.
I call it the “Doctor Who Spiral”, you can’t miss it.
Of course, and I am all in favour of an option to disable it.
But I stand by my point that completely removing it like they did in 0.9 is not the right way to address the issue, and negatively impacts the time-travel atmosphere of the game.
The one place I know I’ve seen it is at the very end
spoiler
when you confront Apophis and it throws you too the End of Time
. I will admit though, I can’t remember if it always happens (I’ve done that part three times in the last couple of months. So maybe it’s the result of some lag and it ends up skipping it if the lag is too long.
If games can have color-blind options to recolor a game, we should have a ‘motion sickness’ option that disables these graphics for people who choose to not see them. It shouldn’t be rocket surgery, and I doubt it is.
Then again for me those ante motion sickness wristbands work. Back in the day when modern gaming became a thing I knew when I played to much because i was puking all over the place.
The whole situation with motion sickness can be realy messi. I can’t drive for example at least not without taking a breake to turn myself inside out.
I realy think you can’t disable everything in a game that makes sensetive people dizzy.
I can’t play first/third person games for this very reason. Started with Doom in the early 90s. Never found anything that works to alleviate it. Depending on the game I can get 10-20 minutes before I have to lay down or barf.
Hellblade is the only game I’ve ever finished. But took me forever.
Funny thing is I don’t get motion sickness for anything else.
I really think you can make it a setting, so certain cutscenes and animations are skipped, if the option is selected, by those who are bothered by it. It’s called accessibility, and it’s kind of a thing these days.
Yeah sure but what is one vertigos barf is another vertigos non issue. That’s what I want to say. options to disable things aren’t hurting anyone but the sorry person who has to build in all the options for all the things that make people not feel well. This’ll turn into a neverending story ^^.
And yet, here we are. Year 2023 (almost 2024), and games have options like this because…society isn’t completely full of heartless asshats. Hell, I’m a heartless asshat, and I think this kind of thing should be in the game.
If you don’t want your so-called neverending story, then you’ll have to remove all accessibility options I guess. Why should color-blind people be the only ones allowed to have any fun? Hell, remove controller support while you’re at it… if you can’t be bothered to have a keyboard/mouse, what good are you to society anyhow?
It’s just hard for me to tell where I would draw a line . If things develop like they do in the past time we get to a point where accessibility is the core product and the game an afterthought.
I know a person suffering from epilepsy and guess what… he just stoped playing. I’m sure there is a lot of space inbetween but there is a saying where I’m from “Man kanns nicht jedem recht machen.” (You can’t please everyone). Sure it’s nice that a blind gamer has beaten Lilith in D4 that’s an awesome thing but I highly doubt you can make every game that accessable.
Removing a loadingscreen is one thing making it acessable for everyone something totaly different.
The line is simply how much effort the devs would need to spend changing something vs how many people it affects.
If they have to spend a month coding some accessibility feature just so 2 people can play, that’s probably not worth it. If they spend a week for something that affects thousands, that’s probably worth it. If they spend a day for something that affects millions, then that’s definitely worth it.
Some games (even AAA games) have little to no accessibility options. Others (even small indie ones) have a lot.
Ultimately, it’s the devs that have to choose where the line is between spending time on that instead of the other things they want to be doing. We just have to make them aware of those things so they can decide.
That’s it. I’m the first that says it’s nice to have as many as possible aspects to enable as many as possible players to play the game. There is still a fine line ofwhat makes sense to implement in a cost/effort spectrum.