Both their Poison Bolt as well as the lobbing Poison pool skills do not count as 'hit’s to the player.
It’s screwing up my afk mage build!
Both their Poison Bolt as well as the lobbing Poison pool skills do not count as 'hit’s to the player.
It’s screwing up my afk mage build!
Correct, poison (a damage over time) doesn’t “hit”, since DoTs don’t hit. That’s why Disintegrate can’t crit or proc ailments outside of it’s own tree.
Venom Weavers are an enemy mob though, and are the only mob in the game to not produce a ‘hit’ effect to the player. The implication of ‘bolt’ in poison bolt as well as the projectile animation implies a hit that adds a stack of poison which is the DoT. They do have a ground target DoT ability as well, but my point remains that this mob is unique in not being able to ‘hit’ the player.
There’s quite a few skills that mobs use that I think have the DoT tag & therefore ignore block & glancing blow. Voidstone Scorpion’s purple puddle, the plant mob champions (not the Hulking Overgrowth) shoot poison attacks & poison pools, the Lagonian lizzard things big slam attack is a DoT as well I think.
Yep, what i’m referring to is their basic attack ‘venom weave’ rather than their special skill. All of those listed and more like the chimera’s, frost giants etc have DoT abilities but also a regular attack to allow ‘hits’, whether that be another projectile or walk in for a melee attack.
Venom weavers are the only mob in the game that doesn’t have this. While they do have a melee attack, they will continuously cast at range with their ‘venom weave’ basic attack which has a physical and poison component to it but does not register as a hit.
If this is intentional so be it, but after testing out an ‘when hit’ mage, it seems odd that there is only one mob (within the arena*) in the game to behave like this.
Do they use their ranged attack even when in melee range? That I could see being a bug if they have a melee attack, otherwise I don’t really see the problem (other than for your specific build, which is fair enough, but that’s not IMO the definition of a bug).
I’d even go so far as to say that IMO it’s a good thing to have a hard counter to one’s build, it stops one from getting complacent. Plus the devs have said they don’t want a build with such a passive gameplay style.
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