Vengeance bug

dark duelist node give 100% dmg to all types of damage except of Dot.

for Dot it makes : 115% dot–>350% but 235% dot—>522%

Maybe it’s being treated as more instead of increased? Very odd. Not that that would explain why it’s making your 115% dot damage go up to 350%. What other modifiers do you have running?

That’s one of the problems I have, hope they get all of the tooltip text standardized eventually.
The Dark Duelist node description says it gives more but the stat below it says it gives global increased. There are a lot of tooltips like this.
As for the stats in the OP, like Llama8 said, might be another modifier somewhere multiplying it.

there are no other damage buffs on my vengeance tree, and if it was more not increased than other types of dmg like fire, cold etc would also get more, but they work fine and add exactly 100% increased as the node states.

zero: https://steamuserimages-a.akamaihd.net/ugc/1023949075506752283/2DCD75029E5F10125B93E2B8C988A1760AF91967/

1 point (20%): https://steamuserimages-a.akamaihd.net/ugc/1023949075506752915/3651F01260B86BADACD3E6431592E81D4813B641/
shows 72%

2 points (40%): https://steamuserimages-a.akamaihd.net/ugc/1023949075506753731/478A53F20726E1EFD57399338C91E72E7E96261C/
shows 100%

3 points (60%): https://steamuserimages-a.akamaihd.net/ugc/1023949075506776171/4F5486986709120193CEEF171104553162CCE104/
shows 129%

never really looked at this node. even if it were working the way it should with increased damage over time stat, fully allocated it gives 300% increased damage to abyssal echoes since it’s spell, void, and dot.

no it doesnt, since general damage is always counted only once, even tho it shows multiple times on stat window

well, uhh. my AE was ticking for 45-47 per tick (first few ticks 45, then a few 46, then a few 47, pretty much average 46 per tick) without the buff at 216% (136 spell, 80 void)
which is 3.16x damage

with the buff I had 465% total (196 spell, 140% void, 129% DoT)
which is 5.65x damage
AE was ticking for 78 while the buff was up

3.16/5.65 = 0.56
46/78= 0.59

assuming some slight variability in the buffed damage per tick, since I couldn’t hit the dummy multiple times to keep it up without breaking the dot, that’s pretty close. I’m quite certain each one is being counted. If it’s not supposed to function that way, then the devs are going to need to create a new “Increased Damage” stat (like poe has) for buffs like that so just the 100% is added to the rest of your increases.
The way this buff functions is like if you had a buff in poe that “increased all damage by 100%” and gave you 100% increased spell damage, 100% increased elemental damage, 100% increased lightning damage etc. poe has an unspecified “Increased Damage” stat for a reason.

devs confirmed multiple times that general damage is not double dipping, you probably have the debuf that makes enemies take incresed damage taken, or smth is wrong

Only nodes I had on AE when I did that test was cooldown, mana eff, and hp/mana regen and movespeed on kill.
I think

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