Various visual feedback points regarding MP Beta (0.8.14D)

To start off, the music, visuals, spell/skill feedback, sound design, all of it is a HUGE upgrade from before. Just wanted to throw that out there.

Side note: Did we lose the in-game clock between versions? It was a nice feature from before and it would be a shame if it was removed permanently.

In the first zone (The Southern Plateau), the dead bodies around Keeper Balthas seem to be floating due to their shadows being detached from the bodies.

Haruspex Orion’s AOE attack is quite difficult to see now that everything is brighter.

Void leech’s tether attack visual persists after the monster dies for a second or two.

Last Refuge Outskirts - When going to find the Grole Farmer, the map indicates that you can go straight to them, but you have to go around and across the bridge. It’s a little misleading, though not a huge deal.

Temple Guardian speech box was almost impossible to see because the model was so tall.

Bone Golem has a running animation while standing still at the beginning of each area. It’s a bit strange.

In the Temple of Eterra there are many places that have text boxes the pop up as a voice speaks to you. I have found a few discrepancies between the two and thought I’d note them here:
“This place… Filled with sorrow”, but the voiceover says “This place has seen such sorrow”.
“You have returned.” but the voiceover said “You came back.”

Profane Flesh enemies have misaligned slam attacks (the AoE circle is often not where they actually slam).

Giant Scorpion’s AoE is hard to see against the brighter desert terrain.

I can add more to this thread as things pop up, but overall, it has been a fantastic experience testing out the new changes. Thanks, EHG!

EDIT: In the Corrupted Lake, the quest states that the player needs to “Slay the Idol of Ruin!” But the boss is actually the Idol of Loathing.

EDIT2: Aura of Decay is hard to see against any desert terrain. It should probably be made to have at least some kind of outline to make the edges more visible.

To be honest i don’t like the new music.

when entering a new map there is a visual cue that tells you that you are entering the new space.
however when you use a TP, there is no such indication, and so i click mulitple times thinking i didn’t select it.

i find the tp and entrances to have weird hitbox areas and often feel like i can never select them on the first try.

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