Various UI Element issues/requests

While playing I’ve found a couple of areas of the UI/UX that I’d love to see some improvements on.

  • I have personally rebound the inventory menu key to Alt. This makes it awkward when hovering over an item/skill that asks you to press Alt for more info, as pressing Alt will just close whatever I’m looking at to open/close my inventory instead. It would be nice if there were some handling that would migrate that UI component to a different key when Alt is bound to a menu.

  • It took me an embarrassingly long time to find the tooltip in shop menus that lets you know you can quick sell by Shift+Right-Click. Now, it’s entirely likely this is just a personal problem and I’m unobservant, but I would have expected that tooltip to show up under my own inventory rather than the shop inventory, or even inside the item-hover tooltip while the shop is open. I don’t really anticipate needing to quick-buy items, but I definitely want to quick-sell, so I had just sort of expected if there was a way to quick-sell it would make itself known on that side of the screen, if that makes sense.

  • I’m not sure I understand why I need to click a button to transfer my forging materials out of my inventory instead of just having them automatically go there. I mean, I guess it’s so you can gift/trade them to friends if you find one your buddy could make more use of, but I would appreciate a toggle of some kind to just auto-transfer acquired materials. Or, reverse the current functionality, and have picked-up mats go straight to your forge pool, but allow you to pull them back out as inventory items for trading purposes if you really want to.

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