UX Suggestions

Two suggestions that, though minor, would significantly improve the endgame monolith grinding flow for users like myself.

  1. The minimap arrow pointing to echo objectives. Currently, the minimap arrow pointing to the echo’s end objective is the exact same as the one pointing to Tomb and Cemetary entrances (the blueish side quest arrow). This is a terrible choice, as it leads users to move toward an arrow expecting the echo objective, only to find an entrance they are not intending to go through. I would suggest either A) changing the echo objective to use the main quest (gold) arrow and tomb/cemetaries remain blue, or B) a separate UI element/arrow color for tombs/cemetaries.

  2. After finishing an echo and returning to the little hub island thing and then opening the reward chest on the right, an interaction “A” prompt remains there after the chest is opened - at least when using a controller. Since it doesn’t disappear, controller users then have to either press up/down or move just to loot the items that pop out. This adds unnecessary button presses and slows the flow. Cache chests in echoes or elsewhere in the game do not work this way - only the post-echo reward chest.

Thank you for your time. Still loving the game, and buying two more copies today so friends can play with me.

#1 was fixed in the latest patch in case you missed it.

Just saw that in the patch notes, that’s great news, thanks!