UX misfeatures and improvements

Dragging an item across the screen location where the stash chest is, causes the chest to open. That’s a neat idea, but it fails in practice. If you’re trying to drag an item from your inventory to the forge interface item slot while standing at the chest, the path of the drag will often take it right across the chest, causing your forge interface to unexpectedly turn into your stash. This is not desirable behavior. Please make it so you have to actually click on the stash if you want it to open.

A similar obtrusive behavior happens at waypoints. The first time you walk across a newly discovered waypoint, it will pop open the world map. Since many waypoints are located in hostile areas, an unexpected popup which covers the entire screen can be stressful and/or deadly. This behavior only happens once per waypoint discovered, but that’s once too many. Please make waypoints only respond to deliberate clicks. If you absolutely must popup an alert for dummies, make it a small “Open the World Map” button similar to the “open the portal” dialogs in the Monolith, and maybe only on the very first waypoint discovered.

Dragging an item to a different stash tab and releasing it will not cause the item to move unless you hold it there long enough for the target tab to become active. This delay isn’t needed or desirable; reorganizing a large number of items is much slower than it should be.

Mouseover info on the character sheet could use several improvements. It’d be nice to see “how we got this number” info on the stats which are missing it. XP shows a number value but no next-level target.

Turning on “compare by default” unexpectedly reverses the behavior of the Alt and Control-Alt item viewing functions.

Stash tabs can not be reordered once created.

2 Likes

I’d definitely occur with many of the points in this. Much of the interaction with the forge/stash/waypoints is just clunky. And I would LOVE to get the ability to re-order stash tabs.

To the quoted text, they’ve already stated that the tooltips will most definitely get an overhaul.

When Osprix are spawning/landing, their healthbar appears where they are about to land rather than displaying attached to the monster model.

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