I’m not a programmer and don’t know how game updates work, but can the team work on doing the same thing GGG did this year with PoE, and not require an entire redownload when a hotfix is issued? There have been three times this week, since 0.8.4 was released, that a new hotfix is rendered the game unplayable for me for hours. I have rural internet that gets a blistering 10Mbps download and it is really frustrating not being able to play the game all night while Steam updates. I’m assuming the ten bug fixes don’t actually take up 2GB of space.
No idea how EHG is doing updating but I am assuming 3 different things at play here…
- How the game engine (Unity) does updating might force the devs to use whatever method it requires…
- How Steam does updates might also dictate rules that EHG has to use…
- How the standalone launcher updates.
If you look at the Last Epoch installation files, you will see lots of relatively small asset files, but two really big 2gb and 3GB files. If an update/patch is replacing those files then there might be nothing that EHG can do to make the patches more efficient. I have no idea if Unity supports some sort of clever compression/updating techniques (the raw asset files do see to be able to be compressed by about 40% so I am hoping that they are already being compressed for updating).
Thankfully this only happens with a new patch/hotfix week… Maybe, and I know this is hard, but maybe you need to hold off on playing until after a few hotfixes have dropped, then you would have only one download… I know its not great, but thats what I would do if I didnt have a decent connection…
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