Updated - NEW major Class idea! Let's welcome: Gunbound Marksman! (Skills Tree + Playstyles [+ARTWORK for what the class could look like!)

SUMMARY

The class is so called ‘Gunbound Marksman’ because he lost his arm to a Bolroth in a fight. He then created a gun-arm prosthetic to use in battle and got revenge on the rabid Bolroth that killed his son.

Take it. Steal the idea :smiley: IDC! Just make it happen, team!

This class can:

  • Equip different prosthetic gun-arm base weapons to fit certain playstyles!
  • Shoot elemental grenades that Burn, Chill, Shock or Poison!
  • Shoot a controlled laser that can be spun around the character that deals different forms of Damage/DoT from the centerpoint of the barrel!
  • Change ammunition element type!
  • Spray down enemies gatling-gun-style with bullets that can ricochet from one enemy to another! (or ricochet off walls towards enemies if spec’d into the ability to do so)

Those are just a few examples and the possibilities are endless!

GUNBOUND MARKSMAN (scroll down to the Skills Tree / Playstyles section)

BAM !

BOOM !

COOK 'EM UP !

Let’s get into it :slight_smile:

SKILL TREES


Passive Skill Trees

In addition to the active abilities, the Gunbound Marksman would also have passive skill trees focused on certain playstyles:

  1. Gun Damage – Increases overall weapon damage and crit chance.
  2. Armor & Shielding – Enhances survivability with health and energy shields.
  3. Tech Manipulation – Increases effectiveness of your EMP, Nanoactuants/healing, and magnetic abilities.
  4. Overdrive Mastery – Reduces overheating effects and increases the potency of your high-risk skills.

Playstyle Variations (as examples)

  1. Tanky Gunslinger: Focus on Nanoactuant Regeneration, Magnetic Field, and Overclock to tank damage and survive longer while still dishing out high damage with Charged Shot and Burst Fire.
  2. Elemental Sharpshooter: Focus on Elemental Ammo with Ricochet and Charged Shot to deal area damage and target weaknesses, using EMP Pulse for crowd control.
  3. Glass Cannon: Max out Overdrive, Railgun, and Omega Cannon to unleash high-risk, high-reward damage output, sacrificing defense for overwhelming firepower.

Thank you for looking into this Class concept! I hope your team loves it over at EHG!

Go wild!
Xalviloph

Very good idea, i think a gunman/gunslinger type class would be cool but the era is a little off.Story wise i mean. From one side you have the mythic classes (Mage, Acolyte, Sentinel etc.) and from the other one a cyberpunk gunman. Of course there can be some kind of time travel thingy, fits the theme of the game too. But thanks for the insight.The skills/passives seem good too imo. It’s cool :smiley:

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Thank you for your feedback! Even if the era is off the class idea itself would be fun to play. Different from using Crossbows like in other ARPGs. Maybe his gun-arm can be powered by some kind of magic to make the class ‘mythical’ in its own way. :slight_smile:

P.S.

  • Added an alternative artwork for the class that cuts down on the realism. The gun-arm can also be made smaller. Honestly, I really do think the devs could do something with this. We’ll see. :smiley:

  • Added an example of what the gun-arm would look like powered by a type of blue magic thanks to your feedback.

Enjoy!

1 Like