Morning, all - as someone who plays pretty frequently with “builder/spender type” builds, I had a couple ideas to help make the Water Shrine feel better across multiple build types.
Update the basic effect from “100% increased Mana Regeneration” to instead be “100% Increased Mana Recovery” - allow builds that get their mana recovery from sources other than Regeneration to still emphasize the utility of a Water Shrine.
The increased Cooldown Recovery is awesome - it allows for builds that big skills to do so more quickly - which is part of why alternate Mana Recovery becomes so important for those builds.
Add Increased Mana Cost to skills - whether that works best as a Flat Cost, or Increased Cost, is best left for people that do actual balance - as the tide comes in, the tide also goes out.
Builds that don’t rely on cooldowns often rely on mana as their limiting factor - usually benefiting from either spending more of it, or having more of it - so updating the feel for them is also important. While some of this is accomplished by the Haste Shrine (allowing mana-focused builds to dump their mana killing everything on the screen) the Haste Shrine feels more self-sacrificial. It doesn’t care about your costs, just about doing things as fast as possible. (An aside, I wouldn’t mind Haste Shrine being renamed Air Shrine - matching the theme of Water Shrine; and then we open up an “Earth Shrine” for something to do with outlasting/withstanding/enduring)