As the subject says, I’d like to see maybe 2 more abilities on the hotbar. I’m not asking for 7 Specializations, 5 is just fine. But it would allow some more variety in builds, and flexibility in playstyle, to have 2 more abilities readily available.
This would break the game, and is definitely not going to happen.
I am strongly of the opinion that in this case more sltos means more build homogenization, especially when the extra slots are not specialisable.
There are very few skills that are usefull on most builds if you don’t specialise i nthem and those skills will be always picked across plethora of builds, which will lead builds being to samey.
This is always the case to some extend with the current avaialble slots, where a lot of builds that trigger skills don’t have the triggered ability on their hotbar and take osme movement or utility skill instead.
Well there are some abilities I’ll never try then.
You probably wouldn’t either way. Each class has 27 skills (base + masteries). That means you’d need at least 4 characters for each class to use them all, assuming you don’t repeat them. Since it’s not likely you could make decent builds with them all in groups of 7, you’d probably still need more.
So there’s not much difference between having 5 or 7 in that regard. There will always be some skills you’ll probably never use.
That’s the key.
Not specialised would mean movement pretty much all the time, as attack/defense skills are not very useful unspecialised.
I like that getting a movement skill is a choice that comes at a cost (one skill slot) and must be thought about when theorycrafting.
Well, not necessarily, though. There are skills that, even unspecced, will apply buffs/debuffs/protection. Without speccing it wouldn’t be a big buff/debuff, but it could still be useful. So it wouldn’t have to be just movement.
Not saying we should have more skills, though. Although I’ve always disliked the whole system of only having 5 or 6 fixed skills (I’d much rather have the D2/PoE system), the game is balanced around it and giving us more skills (even unspecced) would require re-balancing the whole game.
I’d much rather have a dodge mechanic, personally. Which is something I’ve never really liked in ARPGs either, until I played GD.
This would just turn the game into a Button-Pressing Simulator™…
Well, not necessarily. Even though you can use many skills, it doesn’t mean that you end up having lots of active ones. Just look at D2, PoE or GD. Sometimes you have a full bar (or two) but you mostly end up actively using just a few.
I mean, in GD there are some builds that have a full bar but are still just 1-click builds. Or walking simulators. Basically all of Maya’s builds, really
Maybe they would consider adding a movement slot, since movement skills can be crucial in some boss fights. But to balance that, maybe you can put it in that special slot but not specialize it unless you use one of the main 5 slots.
We actually tested this option of a dedicated movement skill a couple years ago. We decided that having your movement skill as part of your build and the decision of if you should have one or not was a good thing to have in the game.
As for the initial suggestion of 2 more skill bar slots, 1.0 will not have it. Post launch, it would take a pretty big shift internally to cause it to happen. We really like the 5 skill limit a lot.
I’m not sure where to start, so I won’t…
I mean, that’s your choice, but it’ll also be your loss, not the game’s.
You’d really only need 3 to try them all, and that’s only because some of them are locked behind mastery choice.
Well, that’s true, assuming you’re respecing. I suppose I meant to say you’d need 4 different builds to cover them all with 7 skills per build. Right now you’d need 6 with 5 skills per build.
That’s also not taking into account rebalances over time. As the devs rebalance skills, previously underpowered skills may become more desirable to use over the cycles. So it’s possible that you’ll end up using most, if not all, if you play LE actively for a long time.
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