[Unofficial] Roadmap to 1.0 and Beyond

Multiplayer


Item Factions

While the Faction System as a whole is not tied to multiplayer its first implementation, Item Factions, will however see significant multiplayer integration, specifically with the Merchant’s Guild.

From what we can gather they’re currently working on the back-end systems to enable asynchronous trade. Also, the UI has been designed but not yet implemented and many pieces of concept art for its story elements appear to be complete. This system is scheduled to release at 1.0.

During the June 30, 2023 dev stream Mike shows off concept art of the Merchant’s Guild leader.

During the August 4, 2023 dev stream Mike shows off concept art of a new NPC. While not explicitly stated, one can assume this new NPC is likely associated with the Item Factions.

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Cycles

Cycles are Last Epoch’s equivalent of seasons or leagues. Not a whole lot about these has been explicitly nailed down yet, outside of its content being initially available to all realms (Legacy, Cycle, and Offline) albeit with some minor differences between them. To what extent this changes in the future will likely depend on player feedback and engagement.

The content that is added in these cycles is expected to be similar to expansions for the game, at least for the foreseeable future until they’ve added all of the features that they feel are core to the overall experience. The timeframe for how long these core additions will occur is unknown at this time. At some point it’s expected they’ll transition to content that only remains for that cycle. The current release target for cycles is every 3-4 months.

At 1.0 all existing characters will transition to Legacy (non-cycle) and a new cycle will start where fresh characters are created that can participate in the ladder and an economy reset. At the conclusion of each cycle all existing cycle characters will move to Legacy and a new cycle begins.

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