Simple question, will uniques ever scale with your level?
I would not mind it taking crafting or just dropping at higher levels as you level.
There are a number of uniques that have dropped that I want to build around, but they are just too weak later to make useful.
The biggest one for me by far is Humming Bee. It made me interested in making a ward based build for spellblade. The ward and percent increase in damage seemed interesting. However, no matter what I have done with leveling Mana Strike and other ward skills, I have not been able to break 3k ward.
I know that is a lot of ward, but I am looking at it from the item’s unique affixes. A 1% increase per 250 ward is extremely weak when taken in with the melee damage it does. Mana Strike (and pretty much all other skills for a spellblade), gets most of its damage from the melee weapon you have equipped. At 3k ward, it only gets a 12% increase in damage and movement. That is not very good for how late you are able to hit those numbers.
Even if it was only its melee damage that increased with level, it would be able to be used at higher levels. As it is, the damage and attack speed bonus is not enough to offset how high that ward requirements are.
I know there are other items that work better later, but I have always had a penchant for wanting to see how fast of an attack speed you can get. This item and mana strike come close to letting me amuse myself with that, but, once again, it just does not let me be amused by it later.