Fireball get -50% cast speed (multiplicative)
Fireball mana cost and projectile are double.
Fireball Base Fire Damage converted to Cold. (Consequently this portion of its damage scales with increases to cold damage, but not increases to fire damage. Replace Fire Tag by Cold Tag. Modification for ignite apply to frostbite instead)
If Fireball as only one projectile, it will spit Volcanic Orb’s shrapnels.
The goal here is to have a multiple build enabling unique. It will allow to have 40 mana to play spark charge and/or to play cold and stacking frostbite and/or to play unchained fire and have a new interaction with Volcanic Orb.
There 3 new interaction that doesn’t fit together and a new puzzle to try but make a big that match all 3.
I don’t think EHG will ever do a tri-elemental conversion … No ability in the game converts an elemental tag from A to B but then scales with C… Makes no sense. If they convert fireball to cold then it would scale with cold only.
The idea was to make 1 item interact with 3 different ways that doesn’t intuitively fit together to enable multiple build at once.
Lightning spark charge int stacker
Cold frostbyte
Fireball’s Unchained Fire