Computer : ThinkPad T480s
Operating system: Windows 10 Professional x64 ( DirectX 12 )
Intel Core i5-8250U @ 1.60GHz
Mainboard lenovo 20L7002LCD ( 7th Generation Intel Processor Family I/O - 9D4E )
RAM: 8 GB ( samsung 2400MHz )
Hard drive: samsung MZVLW256HEHP-000L7 ( 256 GB / SSD )
Nvidia GeForce MX150 ( 2 GB / lenovo )
lenovo LEN40A9
Intel High Definition Audio
Intel Ethernet Connection I219-V / lenovo
output_log.txt
Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce MX150 (ID=0x1d12)
Vendor:
VRAM: 1983 MB
Driver: 23.21.13.9125
Begin MonoManager ReloadAssembly
- Completed reload, in 0.263 seconds
Shader ‘MysticArsenal/MysticHSV’: fallback shader ‘Particles/Additive’ not found
Initializing input.Input initialized.
Initialized touch support.
The referenced script on this Behaviour (Game Object ‘Graphics warmup’) is missing!
(Filename: Line: 294)
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
UnloadTime: 13.270600 ms
Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000237C54929E0.dll
Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000237F23E9320.dll
Fallback handler could not load library E:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000237F2C27830.dll
Searching for compatible XInput library…
Found Xinput1_4.dll.
Facepunch.Steamworks Unity: WindowsPlayer
Facepunch.Steamworks Os: Windows
Facepunch.Steamworks Arch: x64
Couldn’t initialize Steam(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 540)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 540)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 540)
2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
game version: Beta 0.7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Input Mode : Mouse & Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
FakeResolution 1600x900
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
ScreenMode Windowed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script on this Behaviour (Game Object ‘PostCamModifier’) is missing!
(Filename: Line: 294)
The referenced script on this Behaviour (Game Object ‘Rock’) is missing!
(Filename: Line: 294)
A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?(Filename: Line: 2001)
The referenced script on this Behaviour (Game Object ‘Rock’) is missing!
(Filename: Line: 294)
A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?(Filename: Line: 2001)
The referenced script on this Behaviour (Game Object ‘Rock’) is missing!
(Filename: Line: 294)
A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?(Filename: Line: 2001)
The referenced script on this Behaviour (Game Object ‘Rock’) is missing!
(Filename: Line: 294)
A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?(Filename: Line: 2001)
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.(Filename: Line: 540)
FMOD Studio Integration: Please add an ‘FMOD Studio Listener’ component to your a camera in the scene for correct 3D positioning of sounds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setting up 4 worker threads for Enlighten.
Thread → id: 5ec → priority: 1
Thread → id: 2dc → priority: 1
Thread → id: 5d8 → priority: 1
Thread → id: 5e0 → priority: 1
UnloadTime: 5.042100 msUnloading 132 unused Assets to reduce memory usage. Loaded Objects now: 240123.
Total: 414.896300 ms (FindLiveObjects: 17.756700 ms CreateObjectMapping: 12.990000 ms MarkObjects: 382.649400 ms DeleteObjects: 1.499100 ms)