Log spam, in two forms:
DllNotFoundException: Unable to load DLL 'LogitechLedEnginesWrapper': The specified module could not be found.
at EHG.RGB.Integrations.LogitechIntegration.SetLightingFromBitmap (System.Byte[] bitmap) [0x00000] in <00000000000000000000000000000000>:0
at LE.Integrations.RGB.EpochRGB.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
2023-03-10T22:51:59.8030090+00:00 System.DllNotFoundException: Unable to load DLL 'LogitechLedEnginesWrapper': The specified module could not be found.
at EHG.RGB.Integrations.LogitechIntegration.SetLightingFromBitmap (System.Byte[] bitmap) [0x00000] in <00000000000000000000000000000000>:0
at LE.Integrations.RGB.EpochRGB.Update () [0x00000] in <00000000000000000000000000000000>:0
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loading the module should only be attempted once. Failure to load the module should only be reported once.
[edit] Toggling the “RGB support” option does not visibly alter the setting. It is, however, changed.