Unable to load DLL 'LogitechLedEnginesWrapper' (Linux)

Log spam, in two forms:

DllNotFoundException: Unable to load DLL 'LogitechLedEnginesWrapper': The specified module could not be found.
  at EHG.RGB.Integrations.LogitechIntegration.SetLightingFromBitmap (System.Byte[] bitmap) [0x00000] in <00000000000000000000000000000000>:0 
  at LE.Integrations.RGB.EpochRGB.Update () [0x00000] in <00000000000000000000000000000000>:0 

(Filename: currently not available on il2cpp Line: -1)
2023-03-10T22:51:59.8030090+00:00	System.DllNotFoundException: Unable to load DLL 'LogitechLedEnginesWrapper': The specified module could not be found.
  at EHG.RGB.Integrations.LogitechIntegration.SetLightingFromBitmap (System.Byte[] bitmap) [0x00000] in <00000000000000000000000000000000>:0 
  at LE.Integrations.RGB.EpochRGB.Update () [0x00000] in <00000000000000000000000000000000>:0 
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Loading the module should only be attempted once. Failure to load the module should only be reported once.

[edit] Toggling the “RGB support” option does not visibly alter the setting. It is, however, changed.

Agreed. I have in excess of 400000 of these in my player.log.

Glad I’m not the only one. I have a Logi G213 mouse working just fine with the Logi RGB config tool, no idea why Unity is so brain dead as not to simply stop trying to access something when it finds it’s not there but spams the log every 0.01 sec or so.

The irony is I rarely enable the mouse’s RGB so don’t even want it even if Unity wasn’t broken like this.

On launch day when logins were impossible, after watching the inital Offline load screen for 30 mins before closing the game the LOG file was over 75Mb with this garbage.

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