Trying Occupied Heoborea, level 71. Last quest echo an hour ago worked just fine.
The screen just shows the splash screen you get. The little icon on the lower right is spiraling. The quest echo never appears.
I’m able to go to other zones, as well as other monoliths.
The timeline stability did decrease, so the game apparently considered my quest echo failed.
Last part of log file:
2023-03-11T10:42:16.9775157+00:00 Unable to find display name from uuid (A618D3FA113B94AE): User service error: FAILED_TO_GET_DETAILS -
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
LE.Services.d__1:MoveNext()
BeforeDeathAction:Invoke()
System.Action1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore
1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask2:SetResult(T) VfxRefHolder:.ctor(GameObject) LE.Networking.<TryGetUserIdentityByMasterPlayerAccountId>d__48:MoveNext() BeforeDeathAction:Invoke() System.Action
1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask
2:SetResult(T)
VfxRefHolder:.ctor(GameObject)
LE.Services.d__31:MoveNext()
BeforeDeathAction:Invoke()
System.Action1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource
1:TrySignalCompletion(UniTaskStatus)
LE.Wrapper.PlayFab.<>c__DisplayClass11_0:b__2(PlayFabError)
System.Action`1:Invoke(T)
PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
PlayFab.Internal.d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)