Umbral explosive blades targeting far behind enemies

When taking precision cuts in Umbral blades the blades are supposed to land at the position of enemies but they do not do this, they travel farther than the enemies and land just behind them.
Normally this would not be a big problem but when you take explosive blades, every blade lands behind enemies and then none of them explode, resulting in very clunky gameplay.

Solution: Adjust the position of umbral blades landing at enemies so they land closer to the enemies, or even right in front of the enemies, when explosive blades is taken.

Thanks!

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Same here, Precision Cuts doesn’t trigger.

I’ve got the same problem as well.

It’s also pretty inconsistent - usually the blades go beyond the enemies, but sometimes they go way beyond, and sometimes they actually go right where I click. Makes it hard to try to manually adjust while the bug exists.

FWIW I think this is a fairly new bug with the multiplayer release. This used to work like you’d expect not that long ago.

Right i have noticed this as well. i jsut atrributed it to a lag hiccup or not having a clear path. Now my use is with bladestorm. Most of the time the blade goes where my pointer is but on occasion it does jsut zip off screen to a distance i cant make it go normally. Might be bug or might be lag induced.

Interestingly, it seems to work as expected with one of my offline characters. So it must be related to the netcode / lag, somehow.

But I also generally have between 10-20 ping while playing online.

Does anyone else get the stutter at the end of Shift too?

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