Ultimate Thread - Biblical edition

Add recommendations for the player in the cycle mod on what they need to accomplish before the end of the cycle or what they should accomplish to unlock all rewards - can be implemented in the quest log to track their progress across future seasons.

I’m not sure if this feature is already implemented in the game but I’ll post it here anyway.

Add a facility in the game settings to allow you to set the screen filter for colorblind.

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Add the possibility to show hp of bigger or all monsters above their head or otherwise than before and more clearly because of the spells that some builds have that give dmg only to marked monsters… when there are a lot of monsters it’s not clear and the player sometimes doesn’t know where to direct the attack, prioritize.

  • Add dash and roll animation and movement
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Add an option, for example, alt+click on an item on the ground that either writes all the stats the item has to a new chat setting - category so that you don’t have to pick it up or shows a window with what the item looks like or just the stats of the items on the screen.

Add achievemnts to the game that will be achievable for example in the future so that over time they are achievable by all characters in multiplayer but also in singleplayer and give rewards for them in the form of items, skins, golds or titles under the player’s name - these achievements should only be achievable solo so as not to create titles that will be sold because they will be grouped (to make the game fair play), higher tier titles could include colouring in the text or marking the text in a different font under the name or for example colouring in the player’s name so that people playing multiplayer can see that you have achieved something spectacular yourself

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Red Outline toggle off/on as an option + give us option to change color of outline.

Give us chance to get Bee pet from referals with in game activity / like rng drop after we chat in global (not spam) or from dungeons etc. - still it will be slower way to get it but it will not be impossible for everyone.

  • 22.2.2024 solved by give out bee pet to all players and stop of referal system for some time / rework of this system

Create the possibility to enter a new cycle after completing a few previous cycles with a completely unchangeable random build already locked and thus set a challenge for everyone who doesn’t like to create a build but likes to explore, random generated class and build character (can be created as a mod for cycle and legacy and the condition is to have played a game in one of these modes to the maximum level with for example three classes)

Give us a permanent offer to take a character from legacy,cycle to offline but not back.

Create a usable item or minion, for example, for a future class implemented in the game that will ensure the map is uncovered and controllable. The player will use this item/spell and control the projectile, minion, item for a period of time to the location he wants to uncover, inspect before combat, etc.

Give us the option to bind and use auto-run while it will be possible to turn it on in the game settings if it is not already there, with the movement where the character should be directed would be normally controlled as before.

Good for controller players.

In the future, add a mechanic that will work for example in monoliths, dungeons or anywhere you choose, whereby for a certain activity in the game, a person will get a charge of some energy that can only be used if the player continues to play and this energy can be used to increase certain stats for a certain period of time (30 minutes, an hour) or can be used to boost a spell or attack once.
This will reward active players, but it will also be fair for those who don’t have that much time to play - or this mechanic will work randomly after a shorter playing time.

Create LE-61/65 themed cosmetic set, or a boss on wich we can take out our frustrations and in future as easter egg on “release times” memory

I was thinking about the map. Like in towns why keep covering it up kinda annoying. I understand why the other areas are covered when entering again because of enemies. Character customization is great and I would love to be a male or female not locked into one. But it’s not a huge deal. Even it if was just a few presents.

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Create a dungeon that will lead through a portal after each room to a completely random next room and will take absolutely nothing into account. It’s just gonna be hell for those who like a challenge. It will randomly boost or buff enemy damage and other stats. Just utter chaos. Thematically, it could be a hole in time. The end of each room would not have to contain one portal but sometimes randomly several so that one could slap oneself for making the wrong choice :smiley:

In every other ARPG you can use Shift to force stop your character in all situations. Please add it into the game. The current implementations do not feel as smooth as using force stop.

Forbid people from the EU region, for example, to play US. Don’t give people the option to play with VPNs on servers that suffer from it. As soon as one small problem shows up on one server immediately most (at least now during the release) despite high ping migrated to other servers and created problems there as well.

Create and add one more EU server. EU East/EU West

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Give us the option to return one of the last, for example, 3 items we accidentally destroyed with the rune of shattering to a special NPC for in-game currency and give back all affixes,prefixes wich item contains. Sometimes it happens that people make mistakes that “make them angry” them off so much that they want to stop playing, and this is one of them.