Not sure if this is mentioned before, i just played LastEpoch for a few hours and noticed these things that really bothered me
Interaction Dialogues / Chat / Quest Givers
- I believe we need a more clear way to understand the life-cycle of a dialogue when clicking through the options on the bubbles. If you click an option on a dialogue it should do something like gray it out for instance so you know you already visited (went through) that option.
In general it would be wise at the end of cycling through all options to close the dialogue and dont left hanging in the same ‘initial’ state of selecting dialogue options.
UI
- Windows/ Dialogues / Interaction Boxes should close as long as you move away from NPCs
- Windows/ Dialogues / Interaction Boxes should close when you open other type of windows and not stack on top of each other.