UI suggestions. Why is Health DoT displayed on my Mana globe?

  1. If I’m taking damage to my Health that iconography needs to appear over/near my Health.
    Not sure what else needs to be said about this, or why it needs to be said, for that matter.

  2. It would be nice if DOT changed the Health globe in some way…change the color, have it flash, whatever. (Other than simply lowering the Health globe–it obviously does that.)

  3. On a larger scale, this game really believes that we read every single text item over each enemy’s head in a pack and that we can see and process all these tiny little icons when in the middle of a huge fight.

That design philosophy simply isn’t realistic. Imagine instead that we have a screen filled with 80 mobs and a gazillion effects and things happening at once (including not trying to die) and design the UI from that perspective. Or let us customize it.

To start with, Ailments/icons could be bigger and more visible the more likely they are to lead to the player’s death. Some examples:
DOT = extremely visible, bright colors, flashing, large icons, etc.
Frailty = plain, small, and can be hard to notice (current state of icons).
Shred = somewhere in between.

This could also be applied to enemy mobs. So much work was put into those giant spheres that are impossible to miss. But then some ability that can one-shot me on death disappears when the minion dies. [I’m referring to explosions, for example, not poison pools on the ground.]
Or some other incredibly lethal ability has the exact same visibility as “Minion can Dodge hits.”
Those are not the same priority.

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