I really enjoy the clean, unobtrusive, icon organization for the buffs/debuffs/minion icons in game. One recommendation - for much later on as you are working on core issues currently - would be a QOL change, that hopefully fits with your current design.
Current Setup: Currently Buff/DeBuff/Companion icons are allocated to the top left and bottom left/right hotbar locations.
No icon graphical changes need occur. No location changes of their display need occur.
Recommendation: Utilizing the already developed drop down menu for the Loot Filter - design one that the players can utilize for the Buff/Debuff/Minion management. Nothing fancy, simply the following:
Tab 1 (Upper Left) -
Tab 2 (Bottom Left) -
Tab 3 (Bottom Right) -
Then, insert the current icons into a drop down format, so that the player can assign which icons should appear in which location.
Example: Forge Guard - Ring of Shields: When activating Ring of Shields, it currently appears in the top left corner. This is perfectly fine as is, but - as it has a countdown timer on it - I personally would love if it was in the bottom left. So utilizing the above recommendation - I would open the assignment window - Click Tab 2 - Then select Ring of Shields and assign it to that Tab.
I’m not sure if that is even feasible or would mess up current game designs, but is just a thought.
This is something that I think would be a huge QOL for players to customize + prioritize their UI. Doing it this way would already incorporate your designed systems and hopefully not be to time consuming to implement.
Thank you for this wonderful game, once again.