UI Feedback 0.8.2

First of all i realy like the game and it made alot progress since i first played it.
Keep up the good work!
I am here to give feedback for the new UI changes we just got and it is my personal opinion and experience with the game.
Overall alot of changes are good and looks have improved, even though my post does sound otherwise.

Monolith of Fate

https://imgur.com/mVeEN5Y

PRO
+Reward Icons
+Bar at the top for quest progress (could be slightly bigger)

CON
-Echo Modifier requiere to hover the Echo

Having a second Icon for the Echo Modifier would be great, in the old UI we had both informations at the first glance. Otherwise it looks clean and is easy to understand.

FORGE

https://imgur.com/qvjor6G

CON
-In my opinion it lost at lot of readability and does not provide the information needed at first glance.
-Modifier are too spaced out.
-The modifier list is in an extra menu window, basicly adds an extra step for adding a new mod
-The visual ā€œfluffā€ takes too much space.
-It seems to be made to look good but lacks in comunicating important informations.
-The button to add runes feels a little out of place.
-The big ā€œADD A MODIFIER ITEMā€ button does nothing, if it is meant to nothing maybe it should not look a button to press.

PRO
+The visuals try to comunicate the crafting process, but taking to much space at the same time.
+Upgrading an already existing mod is easier and easy to understand.

WORLD MAP

https://imgur.com/EyrBF1c

PRO
+It looks good.
+Quest Icons on Waymarker
+Quest List and information in one place

CON
-When clicking on a Quest it should navigate to the right Era and focus the waymarker the quest is located at. That is a huge QoL, i often get lost on the huge map and it’s Eras.
-A small toggleable list explaining waymarker, waypoint claimed, no waypoint in area, major city, etc.
-Giving the Era buttons an visual indicator fitting to their Era to easier identify an Era. Thats also something i get lost alot exspcialy when i didn’t play in a while.
-While the map looks good it is quite busy and all the details may distract from the important information the map is supposed to deliver, which again is looks over useability / readability.

PASSIVES

https://imgur.com/zEdrvzB

PRO
+Looks clean and is easy to understand for the most part.

CON
-The left part does not comunicate well in which tree i am currently (i know it is telling me at the top of the window) and how to change between them, this is a minor thing but it is not that obviouse at the first glance.
-The dots between the lines could be slightly bigger they are somewhat easy to miss if you are not aware they are there in the first place.

5 Likes

It is indeed hard to tell which mastery you have selected in the mastery tree at first glance.

Forge seems to display all the information I need it to so I’m not sure what your saying there.

New map UI looks amazing! Easily one of the best ā€œlookingā€ map UIs I’ve seen in an arpg.

Monolith is easily readable though I agree with the hover aspect and maybe a 2nd icon as it would make reading the map and making a choice easier without having to hover as much. Some of the icons used seem out of place. For example, the monolith icon itself doesn’t seem to fit in with the style of the rest.

Sure seems everywhere they tried to make things look so pretty at the expense of clear useful information.

1 Like

The Forge one i had a hard time to describe my problem with, i just thought in terms of information the old one offered more on the first glance, it was compact and easy to navigate, the new one is more for the looks rather than beeing efficient? especialy with all the space taken by the UI element.

1 Like

I was initially confused for a moment when I opened up the forge the first time, but it was easy to use and figure out. I think its just so different from the previous one it is a bit jarring and we’ll get used to it.

I have the same thoughts as you when it comes to the crafting UI. It looks good but is less functional than the old one.

If you’re someone who crafts the four affixes evenly you’ll find it more cumbersome to navigate this new UI.

It’s also harder to know which glyph you’re using now.

2 Likes

i’d like to add that the world map shouldn’t zoom while hovering with the mouse above the quest window and scrolling inside of it.

In the beginning I found the new forge also more confusing but after 3h I got used to it and now its even faster than before. I love that it Shows me the avaiƶable affixed I can use so I just have to choose feom that list.

Great feedback…

I too have similar opinions… At first I was a little confused with some of the changes but I think thats because I was so used to the old UI…

Love the new maps but then I have a thing for cartography… Nice detail in the maps themselves… But I not sold on the style of the active/passive highlighted teleport points… Dont have a recommendation yet… still mulling it over…

The two main points i have are related to the UI seeming too big on 1080p and some items can be pretty cluttered (like the new inventory screen) or look like they are just plopped in an empty space (like the Level & Experience total in the top left of the character screen and the buttons for sorting or transfering shards in the inventory screen)…

I definitely like the more artistic look of everything (maps, skill screen left side etc) but I need some more time to understand it from a UX perspective…

For an old dude I find the very rich backgrounds to the panels distracting and it takes my old eyes several seconds to pick out the information I’m looking for.
As just one example, the basic Inventory panel has made identifying the rarity of yellows and purples require a bit of squinting, and the Idols area appears to have much more artwork and frills for the parts that are just decoration which makes it hard to look at.
I don’t think we have any contrast controls in game, but I’d like to have the saturation of all the panel wallpapers (Passives really could use this to help eyes like mine) reduced way way down. Then bring up the saturation on items and skill icons and idols like they used to be in the last patch.

I noticed this change myself - the contrast has always been a concern for me even before this 0.8.2. It has been hard to see the colours of the background edges on items etc…

I know the game has a dark style but it is sometimes far too dark. There is a brightness setting in the game settings that makes a difference but its not great imho. I have had some success with changing the gamma at a graphic card or monitor level but this can make things look washed out and its a pain to make these changes in the driver for a single game…

1 Like

That was exactly my feedback (but better worded). The maps are nice pictures but I don’t feel they serve well as maps due to it being hard to pick out the pertinent information (WTF am I, WTF am I trying to get to, HTF do I get there).

1 Like

Added the worldmap part, i do agree but i already got lost in the old one regulary so i though it might was just me.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.