In no particular order, I feel these were points that detracted from the experience for me and that could receive improvements:
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Overall map with open waypoints, yet-to-be-open, where your character is and completed spots feel way too similar and sort of blend together. Always had to click quests to actually get screen-centering on what had to be done and where to progress;
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Screens overlapping or not having a correct layer priority - Sometimes you can have dialog screens under inventory or character screens, or shard materials go under Forge screen interface… Here’s a screenshot to represent what I mean:
https://imgur.com/ZKz0BFR -
Map Portals and Town Portal need a better defined area for interaction with cursor. Might be me just being bad, but often times I was holding down LMB after hitting “T” and took the portal by mistake back and forth. Sometimes when trying to hit monsters and/or breakables that spawn near map portals I just take the portal, which is very annoying;
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Masochist does not have a description pop-up on what the mode entails;
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Comparing rings only compares against left-side ring (Might be me being bad and not knowing how to show comparison for right-side, but nonetheless unintuitive, if so). While on this, often times the game compares wrong slots, like Relics to Gloves (but this sounds more a Bug);
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Crafting Items - Putting this together in a UI focused post because I feel the backend effect would be exactly the same. There is no limit to Crafting Items afaik and you want as much as possible, so what’s the point of having them on your inventory, specially when you can freely transfer them to the Forge at any point in time? IMO, they should directly go to the Forge interface unless they gain some use by being in Inventory, like being able to use them for a bigger but temporary buff to your gear, like weapon sharpening stones or whatnot;