F it good luck
Keep cool, a little bit rng seems full ok, sooner or later you’ll have too much anyway.
And keep in mind: Later on, the auction house will also be at your disposal.
Haha. the commerce in the games, when the big players and the lucky ones scam others, a good way to balance a game. I play too much games or buy the least basic stuff costs you an arm and a leg.
Sorry but I’m still very hostile to those kind of thing it’s not up to the gamer to run the economy, I don’t know any games where there is no notorious abuse.
Just you wait till you see the properly rare class-specific affixes & fail to shatter them…
OH, I’m right there buddy, I’m pointing out NON class specific ones, funny thing my sucess rate at classes I’m NOT playing is higher than MAGE fml… mage is ~30-40% success rate currently
Afterwards for the subject, I also had trouble, but over time it is true that they ended up having them, but a very silly little tip but always check the sellers, strangely enough I often find affixes rare on an old blue thing. Kind physical penetration, or even affixes specific to certain class.
nice tip, do it every time, just scan belt, hat, chest, ammy (pen)
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Ok, what exactly would be your suggestion with regard to that?
EDIT: By the way, I would love to buy an Omnividence from the auction house right now.
I believe there are plenty of possibilities.
Simply let the devs manage it, give an item a fixed price, then it’s up to you to see if you want to sell it or not. But the idea that I find most relevant would be to give an item a price range, and then let the players manage, but a minimum price and a maximum, then you do as you want between these numbers and voila. Its prohibits abuse one way or the other. Because it is also true that some player or guild has fun lowering the price of an object enormously, for later profit on other, in short … Limited with a price range is I pence the best thing.
In such a model, I would then suggest:
-
as once here somewhere read, maximum 5 auctions at the same time per account, running time basically 24 hours. (As indicated, this point is not from me).
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everything that has not found a buyer after the expiration of said 24 hours, goes to the minimum price previously just set by EHG to the auction house and is thus out of the game.
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EHG finds out by algorithm, which item-affix-combinations are currently or over a longer period of time NOT traded by players for players and sporadically offers corresponding goods.
- Overall, EHG raises or lowers the general sales or purchase prices in the bazaar, based on the total amount of money in circulation among players.
- Each player can have only one maximum amount of money.
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Why not, it can be nice but limiting.
This goes back to what I said about the maximum and minimum prices, so I agree
After the object must not disappear or necessarily be put at the minimum price, simply if there is no buyer, the product returns to its owner, and it will have to be waited for a better opportunity, be lower its price.
Very interesting also which allows a better control of the price, and the rarity of the affixes.
On these points the I am more reserved, I do not think that it is necessary to limit the money that a player can have. Just not that they can do anything with it. Just framing the prices, and keeping a check on the market is enough. We must leave the player some leeway but prevent abuse
The last two points were or are meant to prevent long-term players from buying up entire item classes or combinations anyway to prevent a possible EHG algorithm problem or its possible exploitation.
Some will already use several accounts under such and similar circumstances, but if these are all limited, a possible overall economic damage is rather limited.
In the end, it remains to be noted once again: It is and remains just a few mind games, let’s just hope that EHG get the whole procedure reasonably.
Kind regards
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Then we always come back to the same problem, the stupidity of a certain person, and the ever greater greed of men.
Men today, live, breathe, work for money, some person would sell their mother or their kids for a little money … So its unfortunately no video game studio can prevent people from being stupid.
We can only hope that he copes with the best.
HEY, I resemble that comment
I still think SHARDS should be added to gambling pool also, AND don’t make them like 10k a pop, no more that 200-500 and keep the rarity as-is.
WELL, it’s still shit, I can’t get the MOD needed for my fraking build, I just shattered ANOTHER item with T1 (my mod) and T3 (junk), guess which one it took?
frak this, fix this debacle
I must be ridiculously lucky - every +level to flurry item I’ve shattered I’ve gotten at least one shard (often more than one). I’ve also been reasonably lucky with phys pen shatters - both affixes have been super rare to come by (tip: ALWAYS check the vendor, the search term doesn’t clear between mono runs, so it’s easy to see if the mod you want is there when you’re grabbing your rune of shattering) but I’ve had good luck with shattering.
I’m now in for a long dry spell on shattering haha.
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