Probably because it’s not the new shiny & Falconer is still relatively strong.
Why would Falconer need buffing when they were the most broken class of the previous patch and are now among the 3 most broken classes?
Falconer is the second mastery with the most Uby kills, right after VK. Not even Pally has so many Uby kills.
I know i can kill him, i keep getting to the harbingers, but for some reason my controls stop behaving, my mouse icon completely disappears, and he goes immune for a bit after each harbinger death. I can deal with this on the 1st, but my potion cleanses are gone after the second and i tend to go in random directions so cant pick up the potion lol. Also my 100% chance to cleanse all doesnt seem to always work. The telegraphs are on, but the attack animation is faster than evade or teleports can go off, i/e if i see the triple slam start and tele behind him, the slam goes before my teleport animation ends. Kind of ridiculous. Adding that every build guide out there simply shows how to kill him with gear you only get after you kill him really makes this a truly disappointing experience. Locking endgame gear behind the last boss of the endgame is poor decisions. This should be like lilith where you get a title to show off, and a different one for solo than group.
I disagree with that statement is probably because noone test it in CT and it need to be PTR realm like in d4 for the game to be more polish in the future just my toughs.
I guess all CT play pala judgment at this point and noone test falconer.
Nope.
So what you are saying is, what everybody plays and tests on the CT ends up to be the most over performing?
And the things nobody plays is under perfoming?
That is actually the polar opposite. Stuff that didn’t get tested enough usually ends up being the most OP.
Also every class/mastery has defeated uber aberroth. And you don’t know how many different builds there are.
From all those paladins there is probably a sizeable chunk one specific build. So its not the class, but one particular build.
Uber Aberroth is a shit design on its own though.
They didn’t fix any of the bugged hitboxes in the regular fight.
Added more shitty DoT effects that can overlap and cover each other making more dangerous DoTs invisible.
0 visual clarity.
One of the core complaints about boss ward was that it doesn’t decay fast enough. They put 50 mil ward bars that barely even decay on him. Oh and infinitely stacking debuffs.
The boss has two invulnerability phases during this he is still targetable by automated skills and minions causing wasted damage. Why?
The core at the center of the arena is targetable (and can be targeted by automated skills) despite not taking any damage and wasting player damage. Why?
Fight is overtuned, buggy and an RNG fest for the laser beams.
I’ve killed him with 3 builds: Timerot Smite VK, Shatterstrike Spellblade and Abomination Necromancer. I think the core lesson from this fight is do enough damage to invalidate the shitty mechanics (ideally use the Falconer build).